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NHL 2K6Score: 8.0 / 10
The return of on-ice violen— I mean, hockey has been heralded with much excitement in my home nation, that I can now put my beloved Habs jerseys back into my everyday clothing rotation. With the return of professional hockey, we now don’t feel so weird playing hockey console games, hence my review of NHL 2K6. Bringing a more economical alternative to the EA Sports version, NHL 2K6 does a decent job of simulating the on-ice product of the NHL and creating a pretty fun game to play.
Much as we’ve been experiencing over the last few years, the entire game’s play-by-play has been included and this time, it’s done by the CBC broadcast duo of Bob Cole and Harry Neal who are very familiar to anyone who’s watched a Hockey Night In Canada telecast in the last decade. The pair flow seamlessly over most aspects of the game, and even yammer when you pause the game with the in-game menu. It’s not perfect, and you will get a few pregnant pauses or just plain wrong announcing mistakes (much like the actual product) but it’s pretty darn close to the real thing. When not playing the actual game, the in-game soundtrack does an adequate job – not great, not terrible but you can easily change songs with a quick button push.
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The in game action is quite good, the individual player control is excellent and the controls that allow you to change the team’s direction on the fly is quite cool. You can direct assistance to weak positions, or change up the type of power-play strategy with a quick directional push – it’s a good way to change up a power play if you can’t quite seem to score. The passing system is great for in close camera angles, a quick push and you can see the relative location of every player on the ice (and the corresponding button to pass to them). Also |
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nicely filling out the simulation method is the tie up along the boards. Now when a man is near the boards with the puck, a defender can pin him against the boards and he now has to battle free or move the puck; it’s never really been done before and it certainly helps the realism aspect of the game. The controller layout demonstrates the amount of detail that the designers were trying to incorporate – in-game there is a specific control for every action, but it can be a little overwhelming for beginners. There are settings to reduce the number of controls (which I quickly experimented with after I kept drop passing every time I entered the neutral zone instead of outlet passing) which make the game much more accessible to beginners.
The graphics are quite good, but they do suffer from pixilated boundaries and a black line that seems to be really noticeable on close up angles. For the most part, it isn’t that noticeable and only aggravates the particularly anal. Player animation is excellent for offensive players, from crossovers to dekes every move looks textbook; but on defense, the animation just doesn’t impress. Defensemen don’t change over from back-pedaling anywhere near as often as NHL 2K6 would have you believe; I especially hate it when my own players do that and open up ice for the attackers. Goaltender animations bring their own specific hate – for some reason, the goalie is able to pounce on the puck and hold on to it for up to 30 seconds without drawing a whistle. It’s a really dirty trick to eat the clock against your friends, but just plain sucks when the AI is doing it against you when you’re trailing.
Single
player AI is definitely schizophrenic,
on the Easy difficulty settings you
might get an equivalent challenge against a patient
recovering from a massive coronary or an unplugged controller. You can
pretty much score at will from anywhere inside the blue line, and the
opposing defense won’t provide much more than token competition. At
the middle and higher difficulty settings, the skill level jumps quite
significantly and you are going to get a hard opponent, and one that is
quite vicious at running up the score no matter how much you’re
struggling (I think the computer takes note when I run up the score and
takes its’ revenge just to see if it can make me throw the
controller). Despite the difficulty setting, there are still some easily
exposed weaknesses –
I can always sucker the defense into following the puck carrier
like a locust; they still haven’t quite nailed down the holding
position system.
Well, time for the flaws: the rosters are completely wrong; the shipped rosters look like a quick adjustment from the pre-lockout rosters with a giant free agent market. They left a bunch of players on their teams for no apparent reason. I figure that it took about an hour to get the major players on the right teams; it might have gone quicker if working through the menu system wasn’t such a chore. The menu system is confusing at best, and I can’t recall having to look at manual to try to figure out how to manipulate a menu before – it’s not only counter-intuitive but the descriptions don’t exist.
As for completing the rosters, I’m not insane enough to try and create characters for all of the up and coming rookies that made the teams under the new financial system, even super-rookie Sidney Crosby. Speaking about creating characters, that interface lacks the depth that we’ve come to expect from other brands. The lack of choices is disheartening and really don’t give you much reason to want to create a whole team that way.
All things considered, NHL 2K6 is a pretty darn good hockey game that could have used a few tweaks to clean up some issues. It’s still an excellent gaming engine, I sincerely enjoyed playing the game and I will look forward to the version that is released next season.
- Tazman (October
9, 2006)
“I'd
do anything for you honey, especially if it's easy.” - Homer (The Simpsons) |
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