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Nightshade
Score: 7.9/10
When
Shinobi was released on the PS2 last year it was embraced by a number of
hardcore gamers for the title’s high level of difficulty, a noticeable
departure from many of its contemporaries that were cakewalks by
comparison. Now we have the
sequel to that sleeper hit with Nightshade.
Unfortunately for the hardcore crowd, the difficulty that they
held in such high regard has been noticeable toned down in this game.
While this may partially alienate fans of Nightshade’s
predecessor, it does allow the game to be a far more accessible title
that more casual gamers will greatly enjoy, as the this title is far
less intimidating in terms of challenge. But while a little
easier, there's still being difficult enough at higher levels for more
discerning gamers to feel like they have to earn victory.
With some new moves, greater chance for exploration, and some
nice unlockables, there’s a lot for both casual and hardcore gamers to
like about this game.
Taking place after the events of Shinobi, the cursed sword, Akujiki, has been destroyed and we have a new hero, Hibana, a kunoichi, the female equivalent of a shinobi. Working for a government agency, her responsibilities revolve around thwarting corporate espionage and all manner of other criminal activity. It’s not long, though, before it is discovered that Akujiki has been broken into pieces and it becomes a race between Hibana and outside forces to gather all of the pieces of the cursed blade and the power that comes with it.
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It’s
a fairly typical romp, Nightshade’s plot, with a number of parties
racing for a powerful item. The
whole thing is presented through a number of cut scenes, some in-game
and others as CG. It takes
on a very comic book-like vibe in how the plot unfolds.
While not overwhelmingly engaging it gets the job done, though
the story can get a bit dull making it tempting to hit a button and skip
the dialogue scene to get back to the action.
And action is where this game excels, with wall walking, multiple jumps, |
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Tate attacks, and a number of new moves.
The
other problem with the Tate is that it all feels rather brain dead by
comparison to Shinobi. There
was a lot more maneuvering necessary in Shinobi to defeat enemies and
build up your Tate. Now all
players need to do is lock onto an enemy, hit attack, then continue to
hit attack and Hibana will automatically go to the next enemy,
continuing to build up the Tate. It causes the attack button to be an instant kill button and
takes a lot of the strategy out of the combat.
But
all of this isn’t to say the game is a cakewalk.
This time out, Nightshade’s difficulty is far more scaleable
than Shinobi was, allowing it to be reasonably accommodating to gamers
of a wide range of expertise. More
casual players can play at lower levels of difficulty and have a grand
time, while the experts in the crowd can crank the difficulty to full
and still feel a reasonable level of challenge despite the above
grievances. In latter
stages of the game, hardcore gamers can really get a workout on high
levels of difficulty. The
instant kill combo phenomenon is still present through Nightshade, but
by the time you reach the high levels, the required high-flying aerial
combos, and strategically defeating enemies for maximum effect will give
gamers seeking a challenge enough to enjoy.
On
top of this far more scaleable difficulty, Nightshade’s other major
addition is the new moves added to the game.
On top of the stealth dashing and double jumps of Shinobi,
Nightshade throws in some fancy foot work with some new kicking moves,
such as flying kicks, as well as knocking an enemy into the air, then
doing a drop kick on him causing a huge shock wave as a result.
This coupled with running along walls, doing aerial combos to
traverse huge pits, and knowing when and where to use magic attacks will
give players plenty to sink their teeth into in terms of gameplay.
One
area that is a mixed bag in Nightshade is its level design.
To its credit the levels are generally fairly big, and with that
comes the ability to do some exploration, finding alternate paths and
some helpful power-ups. There
are even some hidden rooms where players can take on swarms of enemies
and pull off massive Tate attacks.
But what hurts the game design is that it doesn’t feel as
organic or lifelike as in Shinobi.
Nightshade’s predecessor did a far better job of brining its
levels to life, while in this game everything feels a little more
sterile.
Also,
the visuals in general just don’t feel as inspired this time out.
The character designs are very plain, almost like painting by
numbers in how it prescribes to what people expect monsters and bad guys
to look like in an action game. On the plus side, though, the animation is very smooth
throughout the game, with the frame rate never missing a beat. Even better, the camera is actually quite reliable in
Nightshade, staying locked on Hibana very well, rarely swinging around to
a horrible angle at the worst possible moment.
While
the visuals clock in a couple of notches above “so-so”, the audio in
Nightshade falls flat. The
music is very generic electronic. Uninspired
break beat and drum n’ bass are used quite a bit, and does little to
add to the atmosphere of the game.
On top of this, sounds are unmemorable.
The one other fault of the game’s audio experience is that the
Japanese voice acting has been taken out of the game, which makes very
little sense because the title still has subtitles when the English
dialogue plays. The voice
acting in English just isn’t very good, with Hibana sounding a bit
like a whiny valley girl who should be spending her time in the mall,
not running from rooftop to rooftop blade at the ready.
But
despite my complaints to Nightshade, the game is still very fun.
The level of easy compared to Shinobi may be a turn off to ardent
fans of that game, but this title is still worth taking for a spin with
its fast action. This game
may not be on par with its predecessor, but it has done a fabulous job
of becoming a far more accessible game to a number of different types of
gamers, be they newcomers or seasoned veterans.
Mr.
Nash
(February 27, 2004) |
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