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No One Lives ForeverScore: 6.4/10 When
it comes to first person shooters making their way onto a console,
it’s almost laughable just how few have decent controls.
All too often all the commands are packed into a controller with
far too few buttons to accommodate all the things your character can do.
No One Lives Forever (NOLF) definitely suffers from this, and
with the game running on a dated engine things start looking worse.
After reading Omni’s
praise for the PC version I had to check to make sure this was
indeed NOLF that I was playing, and, alas, it was.
The layout of the controls is what really hurts the experience in NOLF. When moving slowly it’s not too difficult to get used to, but when you need to pop out from a corner to take out a guard, then dash back to cover, bobbling the buttons is not out of the question. Making it more difficult is that the developers try to help out the player by having the crosshairs zoom in like a magnet on the target to help combat the lack of pin point accuracy that a mouse brings. While the intentions are good they prove highly troublesome as the crosshair catches onto either the joints in the elbows or the knees, at the torso, or at the head. The problem is that it’s never the part of the body you want to hit that gets targeted, so if you want a quick head shot expect to wind up hitting the guard in the knee, followed by him getting pissed off, shooting at you, alerting his cronies, the alarm going off, then you get wasted, |
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The
other major weakness of this port is that the engine is looking very
old. The models are very
harsh and boxy, the colors dull and washed out, looking every bit the
cutting edge engine of 1998, but when you look at something like Halo or
even TimeSplitters it becomes painfully obvious that the visuals are
horribly dated. Even a
little polish would have been nice to help bring the '60s motif of NOLF
a little more style. Graphics
may not be the most important thing in a game, but when they look as out
of date as they do here it’s very disappointing. On
the other hand the audio of the game is generally quite good.
The footfalls and other ambient sounds are believable, however
the sounds of gunfire have a somewhat artificial feel to them.
The voice acting, though, is very good.
Each of the characters has a lot of, well, character, as their
individual personalities come through.
Even better is that the dialogue is well written and the acting
is very well done, not the usual hack job for voice work that gets put
into most games. There are
some particularly humorous conversations between the guards as you
prepare to make your strike, so sometimes it’s better to wait an extra
minute to listen in on what they’re saying.
Music too is very well written in NOLF, handily bringing that 60s
James Bond super spy flair that the game taps into. The
voice acting of the game also goes a long way to carrying the story.
The good thing about the narrative in NOLF is that it never
really tries to take itself too seriously, following the sort of 60s spy
movie style that by its very nature can’t be taken seriously.
It all boils down to being a very refreshing change from the
legions of high and mighty pseudo-intellectual plots of grandiose world
conspiracy that every other publisher out there seems so intent on
jamming down our throats of late. Weapon selection is decent throughout the game with a nice mix of semi and fully automatic weapons of the period, but to add that 60s secret agent touch there are many neat little gadgets that can be used to get out of sticky situations, like lock pick barrettes that double as a small knife, lipstick explosives, special powders to dispose of corpses and so on. Better still is that they can regularly be useful, they aren't just some gimmicks that are used once in the entire game, then relegated to some dark corner of your inventory. NOLF’s
strongest feature though is its emphasis on stealth.
This isn’t the sort of game where you run into the enemy
installations guns blazing, as that would sort of defeat the whole
purpose of being a spy, now wouldn’t it?
The vibe is far more like that of Thief
or Metal
Gear Solid in that you must sneak past the guards undetected,
preferably without actually killing them to complete you mission,
remaining wary of cameras, spotlights, and other surveillance equipment
all the while. On top of
this the level design is exemplary.
The way the corridors are setup, the room placement, the debris
to hide behind, it all lends itself to the game’s emphasis of subtle
infiltration. Unfortunately
for all of NOLF’s good points, the controls just make the game too
frustrating to be worth investing any time in the title.
Players’ aggravation will be in overdrive within a few missions
of starting the game, and those who make it to the end will have, in all
likelihood, developed a twitch. Throw
in the dated engine, and things just get worse.
If you really want to play this game, dig up the original PC
version, this port simply isn’t worth the time. - Mr. Nash (May 14, 2002) |
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