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Rally FusionScore:
8.3 / 10
Rally
racing has been a sports phenomenon that has gripped the Europeans, but
not North Americans. Recent efforts include GTC Africa, Colin McRae’s
Rally by Codemasters and now Activision wants to take a swing with Rally
Fusion (RF). How does Activision fare with their racing debut?
RF
has a large amount of game modes, which range from normal Rally racing
to Career modes but most of the modes are locked to begin with (and
unlocked as you progress through career mode).
The
game supports multiplayer as well. Two-player split screen is the main
mode but eight-player turn-based games are available. The split screen
multiplayer is good fun. (Modes include Follow the Leader, Hill Climb,
knockout style game matches, and Circuit Challenges.) Four players split
screen would have been better though.
The game includes everything from car licensing to car damage. The car damage is one of the coolest aspects of the game and is perhaps the best in any PS2 game to date. You’ll see tires falling off, hoods popping up, and bumpers smashed. And these actually have an affect. When you lose a tire you have to keep centering your car using the left stick. |
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The
driving physics are realistic, but RF maintains a somewhat arcade style
racing game with a small amount of simulation. Even with the modest
amount of realism the physics cause the gameplay to become a little
difficult when learning the controls. Each of the nine environments has
their own natural physics, which range from sandy tracks to icy roads.
The coolest part is how the road condition affects the driving,
especially on narrow roads.
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At
the heart of the game the ROC challenge offers players the most
enjoyable and repayable game mode. The ROC Challenge gives players the
challenge to unlock new vehicles, tracks, and challenges.
One
problem is that on some tracks it’s really difficult to see whether or
not you’re on the correct path. Another problem is the AI difficulty
levels. The AI almost never screws up and makes you pay for poor driving
– it can take awhile to win some races. The final problem I have with
RF is lack of auto-respawn. If you flip your car you have to hit the
select button in order to get back on the track.
Minor I know, buy annoying nonetheless.
The graphics are excellent throughout RF. The special effects are incredible. In the desert courses you’ll see the blazing sun causing heat waves on the road and an excellent long range blur effect. The weather effects are another area where this game shines. In the Inca stages the weather is very foggy and rainy and raindrops streak across your windshield. Of course, this comes at the cost of some lengthy load times, which will have you waiting for a while before you can dive right in.
The
menu music is excellent and the voice acting is done quite well. In
Single player races your navigator sidekick does get repetitive after
playing for a lengthy period of time. (Granted, Rally racing doesn’t
really emphasize conversation.)
The
controls are laid out almost identical to other racing titles such as
Gran Turismo 3 and Wreckless. Although the game is set at a much higher
difficulty and car physics play a major role. (The beginner will soon
learn that using the braking button in moderation will help a great deal
especially during the Arctic missions.
Arcade fans or even simulation fans should be intrigued by what Activision has to offer in their latest racing game. It’s deep and highly entertaining but a few flaws and misses hold it back. Activision has proven themselves with their latest installment and hopefully this racing series continues. Overall Rally Fusion: Race of Champions is definitely worth checking out.
- Siddharth Masand (January 25, 2003) |
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