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Samurai WesternScore:
4.0/10
Going
into Samurai Western, it’s not hard to have some high hopes for the
game. Being the third game
in the Way of the Samurai series, one would think that this new game
would live up to that which the other games laid out before.
However, with Samurai Western, it’s as if the developers
decided to remove every aspect of the Way of the Samurai series that
made the previous games interesting.
There’s no branching storyline, you can’t choose how the
dialogue will go, the battles are dull and repetitive, and the visuals
lack sparkle. At best the
game is functional, it’s just that someone forgot to put the fun in.
In
the game, players
take control of a samurai named Gojiro Kiryu who has moseyed on down to
the U.S. in search of his older brother, who has ditched the samurai
lifestyle in favor of working for the evil land baron, Goldberg. While on the hunt for Gojiro’s brother, players will meet a
variety of villains and townfolk that are ultimately forgettable,
subtracting from an already weak plot.
While going through the stages for the game, when I was hit by
the various little cut scenes and storyboards that would advance the
plot, the only reason I felt compelled to sit through the things was
just to make absolutely sure that I didn’t miss any mission objectives
that may be presented at those times.
Unfortunately I didn’t miss much of anything, since the closest
thing one has to a mission objective is, “kill, Kill, KILL!”
When
trudging through the various levels of the game, it doesn’t take long
to see just how flat the action in Samurai Western is. All one does with Gojiro is run around hacking up countless
hordes of henchmen working for Goldberg.
While this may work in other action games, the problem with
Samurai Western is that there just isn’t enough variety in how one
goes about killing. The
game claims to have combos in it, but they largely lean towards hitting
the attack button really quick, or the attack button and a shoulder
button on the dual shock. If
you’re expecting any degree of sophistication during combat in this
game, forget about it, go play something like Dynasty Warriors 4
instead. Making things even
worse is the sheer repetition in fighting, as there are legions, and
legions of enemies that constantly spawn on the map for a given level.
Looking at the radar in the corner of the screen and seeing more
red blips show up just made me want to sigh most of the time.
I was constantly thinking, “Crap, there’s more of them.
When is this going to end?”
Eventually, the level would end, but I was never sure why.
All I can assume is that I hit some arbitrary number of kills
that allowed
me to advance. Sometimes
the game would even throw in a boss fight, but these guys had some very
easy attack patterns to learn, making them very easy to kill.
If Gojiro’s rage gauge was full, I would be able to unload a
freakishly powerful attack on the boss as well, causing the bad guy to
go down fast. About the
only challenge in the game’s combat is staying awake through a whole
level.
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Compounding the problems with Samurai Western is that the game doesn’t look very good either. The environments severely lack detail, the animations are simplistic, and close-ups of various characters reveal a whole lot of blockiness. There is nothing about the title’s visuals that dazzle the eyes; it’s just bland, bland, bland. On top of this, when enemies spawn into the area it’s as if they were teleported there, with this weird transparent globe that sort of warps the |
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surroundings momentarily, then
bloop!, there’s a new enemy.
If I’m
fighting cowboys, at least make sure that they come onto the scene in a
somewhat realistic manner. Perhaps
have then come running in through a door.
Oh, and I hope you like bad camera’s because this game has got
them in spades. The cameras are very slow to react when turning around to cut
down a new enemy, leaving players to play it by ear when swarmed by bad
guys. It’s incredibly
frustrating. On the audio
side of things, players are treated to uninspired sound effects, subpar
voice acting, and a soundtrack full of hot guitar licks. This is definitely one of those games where one will find
themselves putting the thing on mute, and playing a CD instead.
About
the only thing that Samurai Western has going for it is the sheer number
of unlockable goodies in it. There
are all sorts of neat doodads that players can get in the game that can
be equipped to enhance Gojiro’s stats.
Collecting coins that sometimes drop off of fallen enemies can
even level the things up. But
be that as it may, managing to get all of these items would require a
serious amount of replay, trudging through the boring levels again and
again, and for 99.9% of gamers out there, this is far more trouble than
it’s worth.
At
the end of the day, Samurai Western is one of those games where it’s
hard not to wonder why someone bothered to make the game in the first
place. The game is just so
utterly devoid of fun. Hacking
down scores of cowboys may be enjoyable for the first five minutes or so of
the game, but after that there just isn’t an incentive to continue
playing because players are subjected to the same thing over and over
again. The only way this
game could be recommended is if you are able to find it at $10 or less,
and even then it’s a questionable purchase.
Mr.
Nash (July
16, 2005) |
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