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ShinobiScore: 8.7/10 Resurrecting
popular franchises seems to be all the rage these days as more and more
companies hark back to times of yore with new takes on a classic series.
Some of these efforts have worked out well, others not so much.
In the case of Shinobi, the former rings true here as our little
ninja friend is successfully plunged into a 3D world with more than
enough style and freakishly intense combat to keep players busy for a
long, long time. But
beware, because this game is by no means for everyone, the extremely
high level of difficulty will leave some gamers a whimpering heap in the
corner. The
game starts out with a sorcerer laying waste to Tokyo, summoning all
manner of demons to do their dirty work, generally making a mess of the
city. In comes Hotsuma, the
only surviving member of the Oboro clan (the rest having been wiped out
by the demons), who is flown in by military chopper to get to the bottom
of things. And with this
the game begins as players learn more about Hotsuma’s past as well as
just what is going on with all these demons.
Some of the story does come off a bit campy, especially the
flashbacks to Hotsuma with his brother, but there are some high moments
as well, especially when you run into a prominent former Oboro clan
member. They’ve all been
turned into demons and are forced to fight Hotsuma even though they
don’t want to and our hero has no choice but to kill his old friends,
the sadness of the ordeal is pulled off extremely well in the game. Navigating the levels can be a bit of an ordeal as well, but in a good way. The most important thing about getting around the stages is to know that it’s all about strategy. Unlike a lot of the hack n’ slash games out there you really have to pick your battles in Shinobi. It’s not a necessity to kill every last enemy. That being said, you do have to kill some here since you’re armed with a cursed blade that must absorb demon souls from fallen enemies. If it doesn’t meet its nutritional requirement of souls you die. So, you can skip out on fights to conserve hit points, but you still have to fight from time to time to replenish your blade. It’s an interesting approach that may allow players to avoid a particularly hairy fight in hopes of fighting something a little more forgiving later. Then again you could just as well run into a pack of enemies far more vicious after rounding a few corners. It’s nice to be able to hedge your bets and try to get to safer ground instead of being forced to fight endless waves of enemies all day. There are some mandatory battles where you must fight enemies to proceed past a barrier to the next area of the level, but these don’t happen to often, though they do provide a good challenge.
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The other aspect of traveling through the levels that provide challenge is to decide whether or not to explore when the opportunity presents itself. Exploration isn’t as wide open and abundant as other games, and this will definitely bother some players, but the opportunity is there and there are helpful rewards for ding so in the form of magic scrolls, health, and so forth. The thing to remember though is that there are seldom any enemies in these areas so your sword isn’t getting any fresh souls to stay strong and is slowly withering, so you’re |
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forced to prioritize what
items you want. Get the
magic scroll and the health? Get
the hidden secret? It’s
up to you, but you can’t waste too much time thinking about it.
Figure out what’s most important to you, get it as fast as you
can, and head back to the beaten path towards the end of the stage or
your blade will run out of juice and Hotsuma dies.
While it is a nice approach to making ones way through the stages
it is a little frustrating as it feels like a tease, taunting the player
to look for goodies while reminding them that they don’t have a lot of
time to waste if they don’t want to die.
The game continually shows a little leg, then takes it right back
and this will aggravate some. But
the part of Shinobi that will ultimately make or break you is the high
level of difficulty of the game. Some
of this comes from the steep learning curve of mastering the controls
just right so to dash past an enemy, spin around, lock on, then go in
for the kill. It feels
awkward at first with the whirling camera and dealing with so many
enemies at once, but once you get into a groove and know how to find it
at the drop of a hat things become slightly easier.
Nonetheless the fighting is very intense, as you’ll often find
yourself swarmed by a pack of enemies while being forced to dash around
avoiding attacks and landing your own blows, slowly building up the Tate
on your blade. But what is
Tate, you ask. Tate is the
amount of attack strength your sword possesses.
As you successively kill the enemies a pack your sword will get
stronger and stronger, allowing Hotsuma to take them down quicker and
quicker. This can be
particularly useful in boss fights.
Take out a few minions then go after the boss.
Land a blow with a well-charged Tate and you’ll knock off a
huge chunk of hit points on him. The
thing about Tate, though, is that you must constantly kill enemies
because if you wait to long your sword will lose its charge and Hotsuma
will have to start gathering Tate all over again.
All of these aspects of combat in Shinobi are a lot to swallow
and even after getting a handle on them it’s tough to really lay waste
to the legions of demons in Hotsuma’s way. On
the aesthetic front, there’s a lot in Shinobi to keep players happy.
While the visuals aren’t as glitzy and detailed as some games
this generation there’s plenty of style to enjoy.
The designs of the enemies are very well done with a mix of the
conventional and the unique; wrapping everything together is the solid
frame rate which doesn’t let down for an instance, even with hordes of
enemies swarming around. The
one annoying aspect of the game’s graphics is that when you take out a
group of enemies in short order a quick animation is shown of Hotsuma in
this or that fancy pants stance saying something while sheathing his
sword. Sure it’s nice and
stylized the first few times but it can be distracting after a while,
ultimately ruining your rhythm which is so necessary to maintain to get
through the levels well. The
audio in Shinobi manages to do a good job of keeping up with the visuals
as well. The music is
intense and adds to the atmosphere, while the sound effects provide all
the appropriate slash sounds, clanging of weaponry and so forth.
The one weak point in the game’s aural experience is the voice
acting, but at this point it’s almost impossible to take any company
seriously when it comes to English voice actors.
With the rare exception, voice acting in games is absolutely
horrendous, yet companies insist on pissing away their money on the
crap. Here’s a hint kids.
Save yourselves a pile of cash and just use subtitles.
They subtract from the experience far less then this vile English
voice acting polluting games these days. By
and large Shinobi does a great job of stepping into the realm of 3D
gaming. Smooth animation,
and the fast intense combat are more than enough to keep players very
busy, but this game is definitely not for the weak.
The high level of difficulty will be a turn off for some,
there’s simply no avoiding that.
But if you don’t mind a challenge, expect an extremely fun,
rewarding experience from Shinobi. - Mr. Nash (February 14, 2003) |
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