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The Sims 2Score: 8.6 / 10
Fanatical PC Sims fans have been able to play their favorite God game for some time now, even enjoying two great expansion packs and awaiting another, The Sims 2: Open for Business, momentarily. But just as with the original Sims, the home consoles are finally populated with the Sims world again with the release of The Sims 2.
The
trickiest proposition for The Sims 2 console developers is the same as
before: how to translate a decidedly single-player PC experience onto
the consoles, where multiplayer is a more prevalent aspect of gaming?
But just as before, The Sims 2 successfully provides a console God game
that transcends its single-player roots and provides a more
console-centric style (objective-based gameplay and multiplayer)
although PC Sims 2 players who own both of the PC game’s expansion
packs, University and Nightlife, will be disappointed by the console’s
less-filling offering sans the content from both the expansions. As in previous Sims console games, The Sims 2 is the ultimate in God game freedom, allowing for the player to follow any whim and go about leading their Sims through life at a leisurely pace if so desired (although Sims now age from toddler to senior citizen and genetics play a big part in their appearance). The Sims 2 isn’t exactly a straight port of the PC game, because on the PC, there’s also a plethora of in-game content, both through the original game and with the addition of the two expansion packs, that don’t make the jump to the console. But if you only play the Sims on a console, then you won’t even notice that PC content is missing from its console offspring.
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On
the console, there was the need to console-ify the game, providing
console gamers a “goal” system. Once again you can create your own
Sim (and the PS2 version gives EyeToy owners the choice of scanning
their actual face onto a Sim), or have the game randomly select two
parents and genetically birth a Sim with DNA-encoded traits from both.
But I would recommend crafting your own Sim, because some of the results
of the random process are like genetic experiments gone horribly awry
(think the monstrosities roaming through the campy Marlon Brando-Val
Kilmer “The Island of Dr. Moreau” movie or almost any episode of
“The Jerry Springer Show” and you get the idea). |
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Once
your Sim is “born” you have two choices: the PC-familiar open-ended
gameplay, where you can play the game however you like, or the
for-the-console-crowd story-based gameplay, where you have specific
goals to attain in order to progress through the game. There’s also
another gameplay nod to the console gamer in the form of a two-player,
split-screen co-op mode.
There
are specific goals you must attain while in story mode to open new items
and areas to explore, but they basically fall into a few familiar
categories: you must become friends (and eventually lovers) with fellow
Sims or set out on a career path and build your skills in various areas
of expertise such as cooking and mechanical. Your Sim has wants and need
to fill, fears to avoid, as well as the basic life requirements of
eating, sleeping and cleanliness (including using the bathroom on a
regular basis) to survive. But socializing and networking is the main
goal-oriented road to Sims 2 success.
One of the most obvious differences between playing a PC game versus a console game is the translation of mouse & keyboard controls to a console controller. Just as in previous Sims console versions, the same basic movement controls, where you move the glowing cursor to the desired spot where you want your Sim to go and then watch him or her move there applies in The Sims 2. But this time, you can enter into a third-person, real-time control schematic that all console action gamers will be at home with. This is a preferred method of movement, but it has a slight schizophrenic feeling to it if you use the “speed up” control to rapidly advance the slow-paced gameplay. It speeds you up too fast, and you’ll find yourself walking into walls and other items throughout your Sims domicile.
Visually
The Sims 2 is an improvement from previous Sims console games,
especially in the sometimes-racy but superb animations that go along
with Sims interactions that are at the very center of the gameplay. But
somehow the game’s graphics fall short of the PC version. Not a
humongous falloff in the eye-candy, but discerning Sims gamers who have
put in a lot of time with The Sims 2 in its PC form will notice.
Load
times are the game’s most annoying issue. When you move between
different locales in the game, you’ve got to wait through a delay
while the game loads the new level. That’s to be expected. But while
it’s not really a load time per se, waiting for the game to stop your
current activity and switch to the next involves a waiting time that is
enough to exasperate even the most patient of Sims gamers.
While
Sims 2 PC players will be able to notice what’s missing from the
game’s PC inspiration, console-only Simmers will find The Sims 2 to be
the best console rendition of the series yet. Better graphics,
animations and gameplay (both free-roam and story-driven single-player
and split-screen two-player) combine with the usual Sims God game
goodness for a respectable console version of a very good PC game.
-
Lee Cieniawa (February 16, 2006) |
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