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Spawn: ArmageddonScore:
5.4 / 10
I never thought I'd actually say this, but there are lessons to be learned
from the movie industry. The cavalcade of recent comic book films have
proven one very obvious point: good movies (Spider Man, X2) do well, whereas crappy ones (Hulk, Daredevil) do not. It's a sad day when the
video game industry can't even learn the same lesson, because Namco's Spawn: Armageddon is yet another mediocre comic book adaptation. Spawn: Armageddon doesn't even try to hide it - it's a Devil May Cry
clone. This in itself is not a crime - it's been scientifically proven that Devil May Cry is pretty much the ideal way to do a 3D action game,
and many other titles, like Rygar and Castlevania, have borrowed liberally
with decent results. Spawn, however, quite deeply parallels the Capcom
bestseller - the levels all begin with a
single paragraph of text describing the mission, with an option to upgrade
weapons; the music is mostly atmospheric that flairs up into generic techno rock when there's action going
on. Though alas, Spawn can't
toss his enemies up in the air and shoot them, which shows a surprisingly
amount of restraint on the developer's part. The only real difference is
that they ditched the static camera in favor of one that focuses on Spawn.
If that wasn't enough, Spawn takes a page from the
recent Spider Man video games by letting you collect comic book covers
and unlock various art galleries, although you'll need to play through the
game on all three difficulty levels if you want to earn everything. |
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Since the source material was very good, the combat system works reasonably well. In addition to his axe for melee combat, Spawn can use
his chains to attack enemies at a distance. He also has special powers that allows him to shoot lasers, bombs, and slow down time, dubbed
Necroplasm. If that weren't enough, there's also quite a bit of weaponry,
ranging from the standard dual pistols to more cryptic guns like the Brimstone cannon. For some reason, all of the weaponry has limited
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ammo,
and since most of these guns have some weaknesses, you're probably best
off not using them too often. There's, at least, a lot of different ways to
dispose of the bad guys, although everything does feel a bit slow compared
to the more twitchy action games, perhaps due to the game only running at
30 frames per second.
Graphically, Spawn looks excellent but the rest of everything else is pretty
nondescript. Some may find the hellish enemy designs cool, although personally I think you'd find more imaginative doodles in the
algebra notebook of a bored high schooler. The cutscenes have some excellent voice
acting (Spawn's VA isn't to be the same as in the animated series, although he sounds like just like him.) Unfortunately, these cinematics are few in number, and aren't that engaging anyway.
(January 12, 2004) |
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