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Stitch: Experiment 626Score: 8.8 / 10 The
latest “game based on a movie” from Disney Interactive Stitch:
Experiment 626 (E626), the number referring to Stitch’s lot number
from when he was genetically engineered… as I’m sure you all know.
You
control Stitch. He’s a nigh-invulnerable 6-limbed powerhouse that is
adorably cute (you can’t help but go “Aww” when you see him
saunter around in his orange flight suit) and spouts catchphrases
quicker than a Teddy Ruxpin doll hooked up to a car battery. Anyway, I
digress.
The basic premise of the game is a 3-D pseudo-shooter and jumping puzzle game where your goal is to collect DNA for your master Dr. Jumba. Trying to stop you from your goal of collecting DNA for Jumba is the nefarious Dr. Habbitrale (don’t laugh… that’s really the name of the evil lagomorphic scientist trying to stop you) who is unleashing his personal mutant army to stop Stitch. The game utilizes a 3rd person view where you view Stitch from the center of your screen (no matter what direction he’s standing in) with you being able to move the camera in any direction (up to 90 degrees of rotation or so) using the right analog stick. The camera is a major source of frustration, especially in some of the more dangerous jumping areas where it insists on giving you a terrible camera view and you have to make a timed jumps totally blind.
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The game pretty much boils down to Twitch traversing some area to collect the 50 DNA chains available. To entice you to spend more time searching to find everything, you also can find movie reels that can be sold to unlock the movie clips available on the DVD-Rom disc. (Damn those clever marketing geniuses, once again they find a reason for me to play more of the game and now eventually go see that movie!) To make the collection of the movie clips more infuriating some of them can only be attained by playing a game of tag with a |
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squid-bot that is capable of flight
(on the
earlier levels, the bot doesn’t move too much but be prepared to
sprint, climb, and fall on the later levels trying to keep up with these
guys). Although this game is designed for kids, the level of difficulty
in some of the jumping puzzles and in finding the hidden areas where the
movie reels are hidden are downright insidious and only the expert gamer
or person who despises leaving the house is going to find everything.
Blocking
your goal of collecting goodies are a variety of opponents – most of
which are nothing more than cannon fodder for the multiple laser guns
that Stitch sports (which are upgradeable to blow opponents away
quicker… but then again, most opponents fall down unconscious after
four quick bursts of the regular lasers anyways). Also in Stitch’s
arsenal is the “Slow-Mo” technique where you can slowdown the action
for a moment while you move at a “slightly faster than the world
speed” – this technique becomes important when you are following
Squid-bots to get a movie reel especially when they sprint un-godly
distances.
The action is intriguing, because of Stitch’s all-terrain nature (put him near most walls and pillars and he’ll climb right up them) the game really showcases its jumping puzzles and strange places to hide objects. You can multiply this effect by a factor of about 20 once the grappling gun is introduced (think giant swing). Using both Stitch’s triple jump technique (he can jump a second time in mid-air to gain additional height and distance) and the grappling gun the levels open right up. The jetpack levels are even more fun, but frighteningly difficult when you have to decide whether to grab a piece of DNA or get more fuel when you’re running on fumes. Don’t worry about dying though, you have an unlimited number of lives and are re-born on the most recent check-point, which are thankfully plentiful when you have to sacrifice a life to get a nastily placed DNA piece or movie reel.
The
visuals of E626 are downright impressive. All of the worlds have some
sort of clay-animation/Disney movie hybrid look to them; they are
colorful, over the top, and frighteningly detailed (definite style
points for the animators on E626). The sounds are reminiscent of a
cheesy ‘50s style science fiction movie, which are well implemented
considering the subject matter and the general look of all of the ships
and characters. Both the sound effects and the music play clearly and
unwaveringly through the course of the game almost to the point where
you forget that you’re playing a game, not watching a movie.
Playing
this game sort of reminded me of Duck Tales on the ‘ole Nintendo
Entertainment System – despite the fact that you’re the cause of
widespread destruction and death, the game still has that “cute
factor” and is way more of an updated adventure/side-scroller than a
shooter. My only other complaint is going to be with the ESRB rating.
I
can’t agree that it's rated "E". Parents, be warned that the
game does include gunplay and although it is “cute” and handled in
that sort of manner, some people wouldn’t appreciate that kind of game
for their young children. All in all, I found Stitch:
Experiment 626 to be an enjoyable game and I give it a high
recommendation.
-
Tazman (August 11, 2002)
"That
rainbow grabbed Shake!" "That's
awful... Hey, let's get some ice cream."
- Frylock and Meatwad (Aqua Teen Hunger Force) |
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