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Stunt GPScore: 6/10
What's up with all of these racing games coming out all of the time these days? It's like the 32-bit era of gaming comes along and all of a sudden racing games are breeding like bunnies, dim lights, twangy guitars, the whole nine yards. Even more amazing is that so many of these racing games are just so awful you can't help but wonder how the game even got off the ground. Stunt GP isn't quite that bad, but it isn't anything to write home about either. With all of the other quality racers out there like GT3, LeMans, and Ridge Racer, why bother with this one? The only people who will get anything out of this title are young children, other than that this game won't appeal to many.
In Stunt GP
players race RC-like cars on silly little toy-like tracks, trying to
pull off crazy tricks which give points which can be used to purchase
parts upgrades in the championship mode of the game. Unfortunately
pulling off tricks feels far more like it happens by accident than
through any sort of concerted effort, never a good thing. Being able to
buy parts is an ever welcome feature included in the game, getting to
pick up new parts to spiff up your ride. However, this is where the fun
and novelty ends.
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Track design is far from tricky here either. There are twists and turns, sure, but they are relatively gradual here, no crazy hairpins here. The only things marginally complicated to deal with are the loop-dee-loops, but that's just a bit off vehicle aligning and building up your speed and your set. What was nice to see though was that players can choose where to go after winning a race, presented with a branching path with two ways to go, not just going from one track to the next in a circuit. It brought |
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back fond memories of Outrun. Don't expect much challenge
from the AI when navigating the tracks either. A couple of quick nudges
and bonks and you'll be at the head of the pack with little need to
worry about being passed, save when making a pit stop to recharge your
vehicle's battery.
(December 12, 2001) |
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