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Suikoden IVScore:
8.2 / 10
I
can’t believe it’s been almost ten years since the release of the
first Suikoden game. This series is usually overlooked by most fans
because of big hit RPGs like the Final Fantasy series. Although I found
the Suikoden series to be great, I don’t know if I can say the same
about the latest installment, Suikoden IV. Sure they still have the 108
stars of destiny with some fantastic storytelling, but there just
wasn’t enough effort this time around.
Suikoden III introduced the trinity sight system which made the player approach three different storylines using three different main characters throughout the game. This wasn’t included in Suikoden IV and gone is any dialogue from the main character with the exceptions of some choices you pick when the opportunity arrives every now and then. I simply call him Hero IV and I personally hate how Konami went back to this because I really enjoyed the character development of the main characters in Suikoden III. Speaking of story, the overall storyline isn’t as strong as the previous titles but it’s still good and it really does feel like it takes place before the events of the first Suikoden.
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There are twenty-seven true runes. The one focused in this game is the Rune of Punishment. When the Rune of Punishment is used, it drains some life out of its user. The main character (Hero IV) is a young knight of Gaien and is part of the marine forces. One fateful day he runs into a pirate that bears the Rune of Punishment. Through a series of events, Hero IV ends up with the Rune of Punishment. The story eventually leads to his exile for Gaien and continues from there. |
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Before
the game came out I was really excited about the battle system. The
enemies looked far better than the designs in Suikoden III. This alone made everything more
interesting. What I also liked was that the paired up buddy system from
Suikoden III was gone. Suikoden III’s battle system was easily the
biggest complaint from hardcore fans of the series, myself included. What I
quickly learned while playing the game is that trailers can be a bit
deceiving. Konami showed off some of the team up combos and they looked
very nice. They still do in the actual game but unfortunately the
battles themselves have gone downhill. The game is too easy. It’s a
piece of cake except for a couple of bosses. It’s kind of weird
because even though battling isn’t as good as the previous
installments, it does have some positive points in there as well. I
really like how attacking is fast paced. For instance; say you pick just
a normal attack with all characters in your party, sometimes more
than one of your party members will zip up to his opponent (at a very
high speed), attack, and zip back to his original spot at top speed.
This is a welcome change but what really kills it is that there are now
more frequent random enemy encounters so that kind of cancels out the
new fast paced combat. One on one duels look far more impressive.
Instead of just a single attack, back and forth characters will deflect,
parry and counter each others moves for more of a cinematic experience.
Duels still work the same way. Your AI opponent will give a little
speech that hints on what kind of attack he will use next. A duel
consists of attack, guard and special technique. Overall, I have to say
I was disappointed in the battle system but that may seem a bit harsh. I
still had lots of fun with it and I’m sure Konami will fix it up in
the next game. Suikoden games have always been known to have wars
somewhere. It’s kind of like a very entertaining mini game that works
like rock, paper, scissors. Suikoden IV’s wars take place in ships.
That’s right baby, naval battles, and best of all, they rock. It’s
too bad other RPGs like Skies of Arcadia didn’t think of something
similar for their ship battles. Suikoden
IV still has some form of lottery. Suikoden III had cards but Suikoden
IV not only has cards, but dice, coin games and a spin top game. It’s
all luck of course but like in real life I suck when it comes to
gambling money (I only win bets in fighting games). The inclusion of
these time wasters is a lot of fun and certainly adds to the value of the game itself. Bath house scenes make a return for some fun sequences
and there’s an all new confessional where one of the 108 stars of
destiny will come in and make a confession but they don’t realize that
their leader Hero IV is sitting on the other side of the confessor.
Without realizing he’s there, they sometimes say something about him
which is quite funny. The one thing that I really do miss is the plays
in the theatres. That was my favorite time waster in the third
installment.
The
visuals in the game are, well, the visuals are just weird. I like the
character proportions a lot more than what Suikoden III had to offer but
there’s a huge lack of animations. The majority of characters also
look pretty basic as well though there are some designs I really like.
It still gives that anime inspired look which will make fans happy. The
backgrounds on land help create scenery but overall they look pretty
plain as well. I never found any of the magic spells to be awe inspiring
or as good as other recent turned-based RPGs out there. The water is
most disappointing. For a game based heavily on water scenery you would
think that the water would look really nice. The water animation is good
but why the hell is it so damn blue? It looks very odd and heavily
brings down the game’s visual appeal. One
thing I would like to announce is that the voice acting is pretty solid.
I was worried that it would have some really crappy voice actors that we
have in our dubbed animes. Don’t get me wrong, there are still some
bad voice actors in the game but the majority are pretty good. I do
recognize some voices from certain anime characters, but they are the
good or tolerable ones. Is
Suikoden IV a hit or miss? I would highly suggest fans of the series to
buy it even though the battle system is a little weak. Casual RPG fans
that haven’t played any of the Suikoden games should give it a shot.
If you aren’t a hardcore Suikoden fan, I would definitely suggest a
try before buy. J’Tonello (March 20, 2005) |
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