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Platform

Playstation 2

 

Genre

Fighting

 

Publisher

Namco

 

Developer

Namco

 

ESRB

T (Teen)

 

Released

Q4 2000

 

 

- An excellent conversion of an arcade favorite – this version looks even BETTER than the arcade version!!

- A total of 34 playable characters - 14 of them hidden

- Amazing FMV cut-scenes

- Minimal load-times

 

 

- Some moves will or cannot be executed regularly

- Have to spend a great deal of time to get all characters

 

 

Review: Virtua Fighter 4 (Playstation 2)

Review: X-Men: Next Dimension (Gamecube)

Review: Capcom vs. SNK 2 (Playstation 2)

 

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Tekken: Tag Tournament

Score: 9.5 / 10

At the insistence of one of my friends, I tried out Tekken: Tag Tournament but I was not really looking forward to it because of the tendency of console conversions to lack. After placing the game into my PS2 my hesitation was completely obliterated. The opening cut-scenes blew me away – they were the actual ones from the arcade version and they even looked better than the originals. This absolutely shocked me – the textures are smoother, the grainy edges gone, and most importantly the annoying black lines that are visible on some of the characters are long gone. The art team certainly went out of their way to start out on the right foot for the PS2.

tekken-tag-tournament-1.jpg (14695 bytes)          tekken-tag-tournament-2.jpg (17242 bytes)

 

For the uninitiated, Tekken: Tag Tournament is the 4th Tekken game which brings all of the characters from the first three games into the newest fad of fighting games – two person teams. The action continues in each match until one member has expended all their "health" and is knocked unconscious (beaten mercilessly… liquefied… rendered into chum… etc…). The true joy and major drawing point is the more realistic fighting – no fireballs, hurricane kicks, or any of that crap. Moves are based in reality and each of the fighters in the game comes from a distinct fighting style. In this game you can employ the help of Karate, Aiikido (Joint-locking), Judo, Bushido (Sword fighting technique), Sumo, Muay-Thai (Thai Kick-boxing), Capoera 

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(Brazilian rythmic kickboxing), Kung-Fu, and even some shoot-fighting techniques. Because of the different styles and body types, there is a much larger degree of differentiation between moves - for example a standard front kick in Karate looks nothing like a sweep kick or sabate kick in Muay-Thai and the character models reflect that. With this in mind – gamers should spend time with each character to get a feel for their strengths and weaknesses and how their moves and combinations work.

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The game supplies more than just the standard 2 vs 2 tag mode. Included are the obvious multiplayer modes, a great team battle option (sort of a king of the hill with a group of characters to work with), time trials, a single player mode (1 character run instead of a pair), a Tekken Bowl game (Bowling in a fighting game, what will they think of next?), and a picture and movie galleries. The last two allow for people to save a picture of a match or to review all of the in-game movies that can be uncovered (not to mention a juke-box) and trust me, you'll want to watch all of the FMV movies that are on the disc.

 

The game itself is beautiful; fully 3-D rendered characters and backdrops make this appealing to the eye. The backdrops each carry their own music and, more importantly, action sounds. For example, on metal levels you will hear the sound of metal impact whenever someone is knocked flat or you will hear a muffled impact whenever someone hits snow on other levels. The music for the game is excellent and more importantly differs dramatically from each area – techno music for the industrial zones, rap music for the streets, chanting (or similar) for religious or training zones, and classic tempo music for the final battle. To gamers who prefer to play alone, the single player modes provide some excellent challenges at the higher settings but the AI still doesn't reach the level of treachery or craftiness that a good human opponent can throw at you.

 

tekken-tag-tournament-3.jpg (13277 bytes)          tekken-tag-tournament-4.jpg (17457 bytes)

Detractions: some of the controller controls are very problematic. Some of the more complex move sequences are nearly impossible to pull off. Forget about duplicating them when you want. It can be truly frustrating to be unable to use the more powerful moves because if they don't work your character is going to have their ass handed to them in a moment. Opening all of the characters is another pain in the rear – it must have taken me the better part of two weeks to free all of the hidden characters and worst of all they aren't documented in the manual (2 of the hidden characters duplicate other characters moves and styles and it would have been nice to be able to control their transformations). Other than these minor things, this game is solid.

This is a great game and a must have for an arcade addict (like myself) who wants to save some money from the arcades and loves their fighting games.

- Tazman

(July 7, 2001)

"Those monsters aren't so tough."

"Uh Chief, that was the captain of the high school basketball team."

"Uh yeah, he was turning into a monster."

- Chief Wiggum and Lieutenant Lou

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