PC | 3DS, DS, PSP | Wii | PlayStation 3 | Xbox 360 | Retired: GBA | GameCube |PlayStation 2| Xbox |

News | Reviews | Previews | Features | Classics | Goodies | Anime | YouTube

only search AE



Playstation 2









Paradigm Entertainment



T (Teen)



Q3 2002



- Captures the time and place of the unseen aspects of the Terminator movies

- Control is a snap to learn

- Animation and sound is great



- Resident Evil-type camera cuts negatively affect practically everything and may actually induce migraines

- More could have been done with the story



Review: Terminator: Dawn of Fate (XBox)

Review: Gungrave (Playstation 2)

Review: Max Payne (Playstation 2)



Be notified of site updates. Sign-up for the Newsletter sent out twice weekly.

Enter E-Mail Address Below:

Subscribe | Unsubscribe

Terminator: Dawn of Fate

Score: 4.5 / 10


Terminator: Dawn of Fate (DoF) has everything necessary for a very playable and very enjoyable game.  If it weren’t for the camera, DoF could have been a contender or least a lot better than what we get here.


terminator-dawn-fate-ps2-1.jpg (31079 bytes)          terminator-dawn-fate-ps2-2.jpg (39658 bytes)


Anyone familiar with the Terminator movies will instantly be at home here (but for those that aren’t, that’s okay – much is explained in the opening cinematic).  At the start, you assume the role of Kyle Reese, a major force in the human resistance against the robotic Skynet organization that seeks to wipe out human life.  Ultimately, Reese is sent back in time to save the future (no Doloreans involved) or at least protect Sarah Connor who will/has given birth to a son, John Connor, that will lead the human resistance. But I was a little disappointed that the developers didn’t play around with the Terminator mythos a bit more.  When time machines (or devices) are involved, the sky’s the limit.  What about sending John back instead of Reese?  There was obviously some missed opportunities in terms of story and plot elements.  Interesting story (if somewhat a little tired): check.





- Playstation 2 Game Reviews

- Action Game Reviews

- Reviews of Games Developed by Paradigm Entertainment

- Reviews of Games Published by Infogrames

There have been a few Terminator games but none have done justice to the license as DoF does.  The details are sharp, recreating the post-nuclear L.A. (and other locales) and all the technological horrors one would expect (and that we catch an all-too-brief glimpse of in Terminator 2).  This carries over to the cinematics – it’s like the lost prelude to the first Terminator movie.  In-game animation is good too, even if the character dialogue doesn’t always hit the mark.  So, recreated movie sets: check.



Where almost everything falls apart is the fumbling camera work, which makes controlling your on-screen character a migraine-inducing experience.  There was an attempt to model (or at least mimic) Resident Evil’s pre-assigned camera angles.  This works for Resident Evil (RE) largely because it moves at a slower pace than DoF – and RE’s camera cuts make sense.  DoF has camera angle shifts reminiscent of exploding popcorn – you never know what’s going to happen next, what angle is going to thrown at you.  And nearly every time the camera shifts you have to get your bearings as to where you are and what door you just came through.  It also makes it difficult to find targets (or who’s shooting you).  Some confusion can be eliminated by switching to 1st Person mode.  The bad news is that you can’t move, only aim.  Although this helps blow the heads of T-800s, once you come out of 1st Person, you have to get your bearings again.


The design is schizophrenic – I wish someone on the design team had piped up and said, “Let’s make it strictly a first-person shooter,” or “How about we use something like Computer Artworks in The Thing?”  As it is, the camera is a mess and it drains nearly all the fun out of the action, story, and setting.


In short, the camera is migraine-inducing.


terminator-dawn-fate-ps2-3.jpg (34005 bytes)          terminator-dawn-fate-ps2-4.jpg (29535 bytes)


If the camera work had been revamped it wouldn’t have gotten in the way of the controls, which are a snap to learn.  There’s only one improvement I’d make: getting rid of the adrenaline button.  Its affects are marginal at best.  Everything else is fine.  Switching weapons, locking onto an enemy, rolling out of the line of fire, controlling heavy turrets, etc. – all simple to learn but impossible to master thanks to the camera.


If you’re a Terminator fan, by all means check out Dawn of Fate.  All others wait until a time machine is invented so someone can go back and talk some sense to the design team to change the critical flaw. (I’m hoping Paradigm can pull it together for any potential sequels.)


- Omni

(November 11, 2002)

Digg this Article!  | del.icio.us 

Advertise | Site Map | Staff | RSS Feed           Web Hosting Provided By: Hosting 4 Less


 - CivFanatics-   - Coffee, Bacon, Flapjacks! -    - Creative Uncut -      - DarkZero -     - Dreamstation.cc -   

 - gamrReview-     - Gaming Target-    - I Heart Dragon Quest -    - New Game Network -

- The Propoganda Machine -    - PS3 : Playstation Universe -     - Zelda Dungeon - 

All articles ©2000 - 2014 The Armchair Empire.

All game and anime imagery is the property of their respective owners.

Privacy Statement - Disclaimer