8.0 / 10
you take some of the game designers from N64’s GoldenEye and Perfect
Dark and they go off to Free Radical to make FPS games for the
Playstation 2, you’d think that you have money in the bank right?
Well, TimeSplitters (which came out in the first wave of games for the
PS2) was considered to be one of the better games available… well, at
least for the multiplayer gamers out there. The general consensus was
that TimeSplitters lacked direction with regards to the single player
mode (and according to some, required massive debugging); well now that
some time has passed, I looked forward to see what the sequel had to
the uninitiated, the basic premise of TimeSplitters 2 (TS2) is for you
to travel through different points in the past and future to recover
time shards and complete a few goals while in that time. For example, in
the first mission which takes place in Siberia (hmm… skulking around
Siberia… gee, when have I done that before…) where you have to
destroy all evidence of an alien landing: namely prevent the base from
contacting the outside world as well as destroy some documents that
could be incriminating.
The real adventure of the game comes from using weapons of the time that you’re visiting – the Wild West uses six shooters and rifles, while the Roaring 20’s stick to Tommy guns and revolvers. While the guns look authentic in each timeline, it just doesn’t seem as though antique firearms would have been as effective as newer ones.
enough with the bitching. To the action!
plays much like the Rareware classics on the N64 – the design of the
heads-up-display to the types of weapons seems very much like old hat
(and considering the pedigree, that’s a good thing).
music blends nicely to each timeline. The Notre Dame level features lots
of gothic organ music and the trends stay specific to each level with
sound effects either mimicking the original sounds, or at least ones
that we’ve been hearing in movies from those times.
controls take a moment to master – less time for those playing FPSs on
the PS2 regularly.
graphics are average, the surroundings look all right, but for some
reason the characters look like an artist’s rendering of a Cro-Magnon
in different clothing. When the characters just don’t look right in a
game that is so character driven, it really hurts the final product.
can be broken down into 3 separate modes: single player, challenge mode,
and multiplayer. The single player mode isn’t as long as previous
games, most gamers can finish it in one pass on the easy level. That’s
not to say that they will have the same success at higher difficulty
levels, the medium setting can be rather challenging at times, and the
hard setting is freaking impossible for all but the genetically
manipulated or the most immobile of couch potatoes.
challenge mode is my favorite; you are given a specific objective
ranging from throwing bricks through windows to surviving an ambush by
an army of brain-starved zombies. Your reward for doing well is
additional characters and weapons for the multiplayer mode.
multiplayer mode is the show-stealer once again; an investment in a
multi-tap and two more controllers is well spent for this game – the
multiplayer mode is as addictive and fun as it was in GoldenEye and
Perfect Dark. There’s nothing quite as fun as a group of friends
huddled around a PS2 delivering beatings on each other, and this game is
probably one of the best for that.
in all TimeSplitters 2 is a game that will satisfy multiplayer
junkies’ needs but will leave single player fanatics wanting more.
(February 9, 2003)
does that mean that I should model my life after Mr. Macpherson?”
What does your gut tell you?”
Be a jerk?”
your instincts son.”
- Rodney and Darryl (Baby Blues)
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