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Tomb Raider: The Angel of DarknessScore:
6.2 / 10 Like it or not, Lara Croft is arguably the most well known female characters in video games and probably will continue to be for a long time. She has starred in a series of games that revolutionized the female roles in games. However even with such an important role, her popularity was due to her sex appeal and not because of the quality of her games. Her latest sequel keeps with the tradition of Tomb Raider and offers a subpar game. This
time Tomb Raider actually has a story! Now that you have had some time
to pick your jaws off the ground, I'm sorry to inform you it's not a
good one. Lara is about to set off on the usual Tomb Raider adventure
when her former mentor gets murdered and she is accused of it. And of
course as in all games, she realizes the truth goes much deeper than
that and is mired in an ancient conspiracy. One of the most absurd things about AOD is the upgrade system. Apparently Lara can gain body upgrades throughout the game by doing certain tasks. Many times they are strength upgrades which allow her to do more tedious tasks. Unfortunately you may do things ten times more arduous than the task that will gain you the upgrade and you will get zilch. The whole system looks like it was added in the beta as an afterthought.
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Lara
makes a huge change in the control scheme this time along. The use of
analog. This makes precision jumping more harder than it should be
because there is no more grid! Unfortunately the use of the D+Pad is
completely disabled and not optional. Without the grid in many levels
the analog jumping will make you plunge to your death repeatedly and
painfully. Another feature that is brilliant but implemented stupidly is walking. By pressing the L1 button you toggle walking on |
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and off. While in walk
mode, Lara cannot fall of any ledges, as she will stop at the edge. That
feature is so important especially in levels like Breath of Hades. Now
what really is stupid is that there is another kind of walking. By
pressing the analog stick slightly forward Lara will begin what appears
to be the same walk. However while using the analog, she will walk off
any edge and plunge to her death even if she's walking at the speed of a
snail. In
terms of the graphics, this is the best-looking Tomb Raider so far. Many
crisp details are evident in the levels but it does come with one side
effect. Slowdown. Many times during the game you will be going so slow
it looks you're in a bullet time sequence out of the Matrix and then all
of a sudden you dash up to normal speed. And since I know everybody is
wondering, I am pretty sure they used more pixels than before on her
chest. Unfortunately there isn't enough movement in that area than most
people would have liked. This
game should have been easy but because of the horrible controls and
immense slowdown it could bring the toughest of gamers to his knees. And
since most of the Tomb Raider market are pre-teen boys going through
puberty, only a select few will actually complete it. For
now Lara will continue to be a hot chick in a bad game. The only thing
done right in this game was graphics. The only reason to buy this game
is if you still haven't gotten enough of Lara's gazongas. It made a try
for the platform of great games and missed as badly as you will with
analog control in the game. - Stefan Shetty (August 3rd, 2003) |
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