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UFC: Sudden ImpactScore: 6.0 / 10
I must admit that I like the UFC, and not just because I’ve actually gotten a chance to meet Tito Ortiz, but because there is nothing else for me to watch on a Friday night after I come home from drinking.
UFC: Sudden Impact is the latest release under the UFC license but the game shows no growth over the previous release, UFC: Throwdown. The main differences over the previous title are minimal: a more recent list of competitors, some cleaned up animation and character renders, a different training interface, and the addition of a “stun” system.
Game play comes in five flavors: Arcade Mode, Champion Road, Tournament Mode, Versus Mode, and Story Mode.
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Arcade Mode lets you choose an existing character and battle through matches trying to earn rewards and unlock hidden surprises. Champion Road is a series of 5 matches within a weight-class to earn the title. (i.e. You can’t take Gary Goodridge into the Light Heavyweight class.) Tournament Mode allows you to set up brackets of fighters and fight through single-elimination matches to the top. Versus Mode should be rather self-explanatory, so I’ll skip it. Story Mode is actually the system to |
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create a UFC competitor. After you create a body for your
character, you then train them in a 3-year program where you choose
which schools to take your skills from. While nice on paper, the Story
Mode is pretty bad, you choose at each point whether to train your body
or learn a new skill – and each training session is a mini-competition
where you have to complete a specific goal against the computer AI.
After a month’s training, you complete a mini-game to gauge your
experience, which ends up being reduced to hitting a button at the
correct time. This wouldn’t be so bad if your trainer’s advice
wasn’t as useless as Doc’s between rounds of Super Punch Out.
(Old-school gamers know what I’m talking about! Yeah!) Completing this
mode allows you to use the character is competition… which you might
not want to do depending on how seriously you take the training portion.
I
won’t go into the fighting system, because there is no change over the
previous game or PRIDE FC (so check out my UFC: Throwdown review if you
want to read about it) except for the addition of a stun system. It
is basically tying up your opponent against the fence for a few strikes.
It’s a little more of an addition, but I wouldn’t say it is the
Rosetta stone.
The
graphics represent a step-up over the predecessor; I found that the
character renders were cleaner but not too different. The sound is
simplistic: a few entrance themes, a handful of grunts, and the same
tempo music running during the fights. The
game balance still seems off in this incarnation – for some reason,
strikers still remain seriously handicapped in this game. Anyone who has
been in any martial arts competition knows that a good strike to the
head can end your day in a single blow, but the system doesn’t reflect
that despite some of the more dangerous strikers in this game. The
advantage goes always to the grapplers and submission experts who can
end the fight in a second, which I don’t think is very realistic as
those kinds of squash matches don’t happen as often as this game would
have you believe. All
in all, UFC: Sudden Impact is a mediocre fighting game that doesn’t
provide any new ideas to the fighting genre let alone the licensed games
that have already come out. Don’t pick up this title unless you are a
fan of the content and you haven’t previously owned one of these
games. -
Tazman (June 9, 2004) “The
rioting is intolerable Scudworth.” “Intolerable?
Did you see the kids and the pool? They flipped that bitch right
over!” - General and Principal Scudworth (Clone High) |
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