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Urban
Reign
Score: 4.5 / 10
For
all of the genres to seamlessly make their way from the 16-bit era to the
current generation, it’s hard to fathom just why the beat ‘em up has
failed so badly in the attempt. Unperturbed
by the horrible track record that the genre has suffered in recent
years, Namco has entered the fray with Urban Reign on the PS2.
Sadly, the game does nothing to help the lot of brawler games, as
it suffers from repetitive art, an uninspired story, and rage-inducing AI
that strips all semblance of fun from the game.
Right
from the opening movie, the writing is on the wall that Urban Reign’s
story will be contrived. Players
take on the role of some hired muscle named Mark Hawk who breaks legs, snaps
arms, and generally inflicts pain on individuals for a price.
In this case, he has been hired by a young Asian lass named Shun
Ying Lee, the boss of a local band of thugs in Chinatown.
Players will take Mark out on 100 missions in the game’s story
mode, running various errands for the young, revealing-spandex-jumpsuit-loving crime boss. Unfortunately,
each of these missions feel like a haphazardly slapped together excuse
to punch people in the face. The
story isn’t at all gripping, and players will likely stop caring about
the plot after a handful of missions. Basically
the cycle follows one group of enemy gangs causing trouble in town who need to
be dealt with, followed by yet another group causing a slightly more
annoying ruckus after the first has been defeated, lather, rinse repeat.
Even the ending is horribly predictable, as anyone with an ounce
of common sense will have a good idea as to who the mastermind behind
all of the criminal groups causing problems is.
While the game starts out looking very good with the high amounts of detail in its characters and environments, it doesn’t take long for one to start wondering if Urban Reign’s art team spent too much time making a limited number of enemies and levels look really pretty, and not enough time ensuring variety in these aspects. Since this title has 100 missions in its story mode, it doesn’t take long before players find themselves returning to the same areas, fighting similarly dressed thugs again, and again, and again. What’s particularly startling is that outside of Shun Ying there isn’t another single woman to be seen over the course of the game’s story. Equally surprising is that once players unlock Challenge mode in Urban Reign they’ll discover an extra half dozen areas in which they can fight. Why were these levels not included in the game’s main mode? It certainly could have used them.
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But as frustrating as some of the aesthetic design decisions and story are in Urban Reign may be, they are nowhere near as infuriating as the AI here. Simply put, this game is hard. Throw the controller across the room during each level hard. It’s not even a sort of challenge that forces players to spend a lot of time honing their skills. Instead, the game’s difficulty is based on a complete lack of fairness, as enemies often become god-like, perfectly |
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dodging players’ attacks,
unloading unblockable
combos that dizzy you, then repeat the attack before one can recover,
thus dizzying you once again, and grappling players left and right just
for a change of pace.
Even
worse is that players are often pitted against three or four (sometimes
even more) of these cheap bastards at a time. With this, players are
forced to do a lot of crowd control if they want to stay alive because
if one gets swarmed, expect to lose a lot of health, and fast.
What makes the swarmings even worse is that players don’t have
proper rear-attacks to knockdown bad guys trying to sneak up from
behind. One must either turn to face this attacker, consequently
exposing one’s rear to another enemy, or use up one of Mark’s more spasmodic
special attacks, reducing his energy meter so that he can’t
use a special move at a more opportune moment.
Boss
fights are the worst of the bunch, though, as these guys hit hard, have
vicious combos, and a fetish for grapple moves.
A number of the latter bosses can also charge themselves up, and
while in this state cannot be knocked down.
These fights are incredibly hard, and due to the enemies’
inherent cheapness when players wins it feels like a fluke and nothing more.
About
a third of the way through the game, players will start to be able to
bring partners on a number of missions, which helps to minutely
alleviate the difficulty in Urban Reign.
However, these partners often times need a fair amount of
babysitting in order to survive a mission.
Ultimately, this leaves lowering the game’s difficulty in the
Options menu as the only way to make things less frustrating.
The problem here is that while doing so prevents the game’s
enemies from being unrelenting killing machines, it also has the
unfortunate side effect of reducing the bad guys to incompetent punching
bags. As such the game goes
from being unbelievably hard to unbelievably boring.
It’s
really a shame that Urban Reign misses the mark in terms of difficulty
so badly, though, because the core fighting engine is actually quite
good (despite the lack of adequate rear-attacks).
The controls are very intuitive, and allow players to pull off
quite a few moves with subtle use of the controller.
There are also a ton of weapons available that range from pipes
and bottles to axes and swords. It
isn’t the weapons in and of themselves that make their inclusion
interesting, but rather the tiny gameplay features included in how they
can be used. When a weapon
is thrown at a player one can do more than just dodge it, instead also
being able to catch the thing or kick it away.
On top of this, players can toss weapons back and forth between
themselves and their partner. These
little extras are just plain neat.
There
is also the matter of Paul Phoenix and Marshall Law being hidden
characters in the game. While
this may be a nifty feature for the Tekken fans out there, there will be
far too many hoops to jump through for most to be bothered to unlock the
pair. In order to play as
Paul or Marshal, one has to first complete the game’s story mode in
order to unlock Free Play and Challenge modes, and then complete some of
the early missions in these modes. So, to play as a couple of Tekken’s most popular
characters, one must complete 100 extremely difficult levels in Urban
Reign (or boring if you tone down the difficulty).
For most, this will be far more trouble than it’s worth.
Urban
Reign is a textbook case of a good idea gone horribly wrong.
At its center is a decent fighting engine that I hope Namco holds
on to and refines for future efforts, and the overall detail in the
game’s visuals is well above par. Unfortunately the game’s difficulty completely supersedes
this, either inducing searing rage or narcolepsy depending on where
it’s set to, ultimately ruining this title.
- Mr. Nash (September
21, 2005) |
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All articles ©2000 - 2008 The Armchair Empire. All game and anime imagery is the property of their respective owners. |