PC | Gamecube | DS | Wii | PlayStation 2 | PlayStation 3 | PSP | Xbox | Xbox 360

News | Reviews | Previews | Features | Classics | Goodies | Anime | Forums



 

Platform

Playstation 2

 

Genre

Action

 

Publisher

Konami

 

Developer

Konami

 

ESRB

M (Mature)

 

Released

Q2 2001

 

 

- Great in-game graphics

- Fast paced

- Good music and sound effects

 

 

- The game is too short

- Terrible voice acting

- Ho-hum story

- Poor cutscenes

 

 

Review: Metal Gear Solid 2: Sons of Liberty (Playstation 2)

Review: Gungrave (Playstation 2)

Review: Splinter Cell (XBox)

Review: Metroid Prime (Gamecube)

 

Newsletter

Be notified of site updates. Sign-up for the Newsletter sent out twice weekly.

Enter E-Mail Address Below:


Subscribe | Unsubscribe

Zone of the Enders

Score: 7/10

Now I know that giant robots are popular both in North America and Japan, but this is starting to get out of hand. The Playstation 2 has legions of these games on it and it’s only been on the market since March of 2000, with even more of these types of titles on the way. Thankfully Zone of the Enders (ZOE) is a reasonably fun title, as it looks beautiful, has a nice mix of weapons, and does a wonderful job of capturing the rapid, kinetic feel we’ve seen in anime mecha combat. With this it’s almost possible to entirely overlook the horrendous voice acting and the somewhat overused story line.

 

zone-enders-1.jpg (13727 bytes)          zone-enders-2.jpg (12707 bytes)

 

ZOE is the tale of an unfortunate young lad named Leo who, while on a dare from some "friends", gets stuck smack dab in the middle of a terrorist attack. You see it is the distant future and people have begun to colonize space with settlements on Mars, and some as far out as to orbit Jupiter. The colonists in this far off region are known as Enders, hence the name of the game. Some of these Enders feel that they shouldn’t be answering to Earth since they are so far away, that they should be independent. These people attack Leo’s space station and he gets caught in the crossfire. While looking for cover a blast sends Leo to Jehuty, an Orbital Frame (that’s what the mechas are called in ZOE), from there the machines AI, named ADA, assumes that Leo is the pilot of Jehuty and is there to fight off the attackers, and the story rolls on from there. Unfortunately the overall plot is weak. It is another stab at the "War is Hell" theme we’ve seen countless times in the past, but with a little more melodrama than usual making the story even less tolerable. At times it tries to have poignant, thought provoking moments like something out of more cerebral anime, like the Patlabor movies, but fails here too.

 

Advertisement

 


 

- Playstation 2 Game Reviews

- Action Game Reviews

- Reviews of Games Developed/Published by Konami

ZOE is another title for the PS2 that has gotten a lot of work put into its aesthetics. The Orbital Frames have a lot of detail, with little streaks of light coursing through the frames to the intricacies of their movements. Energy weapons are the order of the day here too, so that means we get some pretty light effects. There are some nice explosions and soaring streaks from beam attacks, but the best display of the lighting effects in ZOE has got to be the stationary ranged burst attack. This has the 

Advertisement

Orbital Frame stand still, hand raised overhead, as it creates a blue energy ball to through. The way the energy courses through it and gives off a small incandescent glow are fantastic. The frame rate is also very smooth with no slowdown to be seen allowing the speediness of the action to really sink its claws into the player. The smooth, speedy action feels like something straight out of Macross, especially when combined with the streaking lasers and streaming missiles. One last nice touch comes in the environments. While relatively similar, allowing for some of the uniformity one would expect from a game that takes place in an isolated part of a space colony, how the game keeps track of environmental damage is impressive. If a building gets blown up it stays that way no matter how many times you revisit the area, unlike some games where the gutted building would mysteriously reappear without a scratch. A weak point in the game’s graphics comes in its cutscenes. While the rest of the game looks absolutely fantastic, the characters all lack detail, looking rudimentary by comparison.

The gameplay too is actually quite simplistic, but certainly not rudimentary. Moving Jehuty around is straight forward even in the heat of battle since the controls are very responsive. Your primary weapons automatically switch between ranged and melees depending on how close you are to the target you have locked onto. Charge attacks are easy to launch at all times, and there are a bevy of secondary weapons that can be gained over the course of the game. Unfortunately acquiring them feels more like a series of "Fed Ex" missions that try to extend the length of this already very short game. The grading system for rescuing civilians is one area that will keep players busy as it is tempting to try and get the best possible score in these situation, by keeping damage to buildings at an absolute minimum while saving as many colonists as possible. But at the core of ZOE’s gameplay it comes down to the fact that it is a fast and furious experience that stays very exciting that makes it worth playing. It’s too bad that this excitement also indirectly leads to problems, because of the game being so short, the experience is fleeting, leaving the player wanting more.

 

zone-enders-3.jpg (13414 bytes)          zone-enders-4.jpg (12394 bytes)

 

While the length of ZOE is disappointing at least it means that we don’t have to deal with the game’s hideous, hideous voice acting. Every single character in the game is mind-numbingly irritating every time that they open their mouths. Everyone is over acting terribly, and it is very hard to take any of them seriously. Do yourself a favor and keep the volume off when there is dialogue in ZOE and just stick with the subtitles at the bottom of the screen. Musically speaking the title consists primarily of techno tunes, fast becoming the sonic staple of the giant robot genre. They add to the atmosphere and shift between being more passive when simply traveling to stepping up the tempo when engaged in battle. Sound effects here are quite what one would expect from such a game with the whirs and whizzes of lasers to the very convincing shutters of the explosions the effects are all very good.

Zone of the Enders is pretty good, not really good, just pretty good. It has great graphics and fast action that make for a very exciting experience. Unfortunately the shortness of the game and the supremely aggravating voice acting hurt the title just enough keep it from being a marquis member of the Playstation 2 library.

- Mr. Nash

(June 2, 2001)

Digg this Article!  | del.icio.us

Advertise | Site Map | Staff | RSS Feed

Affiliates:

- BDGamers -   - CnC Den -   - CivFanatics-   - Creative Uncut -   - Darkstation -   - DarkZero -   Devil May Cry   - Dreamstation.cc -   

- Fable 2 -    - GameZone -   - Gaming World X -   - Mario-Kart.net -   - PS2 Fantasy

- PS3 : Playstation Universe -   -TalkXbox -   - Zelda Dungeon -

All articles ©2000 - 2008 The Armchair Empire.

All game and anime imagery is the property of their respective owners.

Privacy Statement - Disclaimer