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Battlefield 1943Score: 8.5 / 10
When it comes to videogames, there are a handful of absolutes: Mario games, zombie games, and first-person WWII games. The latter genre has been released so many times, and in so many different iterations, that developers have risked making these games as old and tiring as a junior high WWII history lesson. With Battlefield 1943, developer EA Digital Illusions CE has stepped back to the basics, and what is old may not be new again, but it certainly is fun again.
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Japan, as both sides wage war across a
handful of maps, the goal being the conquest of several key hotspots. By
standing underneath the flag of said hotspot, players can take control
of the encampment until the opposing side takes it over. The team that
secures the most hotspots and does the most damage will end up
victorious, but with the aid of tanks, jeeps, and planes, that goal
won’t be easily attained. |
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Players also have three classes to choose from, between Infrantryman, Scout, and Rifleman. Each class brings its own style to the fight (Infantrymen can repair vehicles, Scouts use sniper rifles, Riflemen have rifle-mounted grenades), but no class overly dominates the other, and with the ability to switch between classes during battle (by picking up the available backpacks strewn around the encampments), experimentation brings little risk and plenty of rewards. Vehicles take a bit more getting used to, as ground-based vehicles such as tanks and jeeps control slightly different from planes, with the latter requiring the most skill, and often becomes the subject of amusement as impatient players will sprint for the nearest aircraft and shortly crash into the nearest mountain. The battles for camp supremacy can grow quite hectic as well, and with enemy units free to spawn at the very hotspot that is being attacked, this game is a rare exception where spawn camping becomes a legitimate strategy.
- Jorge Fernandez (July 21, 2009)
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