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Call of Juarez: The CartelScore: 6.0 / 10
Techland should receive some praise for taking a risk here by taking a character from their Western-themed games -- Call of Juarez, Call of Juarez: Bound in Blood -- and moving him into "present day" largely unchanged. Last time we saw Ray McCall he had reformed his gunslinger ways and became a preacher. For The Cartel, (Ben) McCall is definitely no preacher, though he does spout Biblical lines as he guns downs enemies in Concentration Mode.
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does lend itself well to three-player co-op).
The game starts with a bang up shoot-out on an LA freeway then flashes back to days earlier when the trio explores Sequoia National Forest to take in the sights and blow up a few outdoor marijuana grow ops, framing another gang for the destruction in the process, which so predictably ends with a shoot-out with a |
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helicopter.
The gunplay, so important to a shooter, is okay or average, depending on what word you want to use. Bizarrely each gun has a "vibration" to it. Snap to iron sights and the barrel vibrates. Learning to not see that is probably the hardest part of the game because it's so distracting.
There's some competitive multiplayer thrown in as well for some reason. Player population is spotty as of this writing. Jumping online at the right time can mean some okay head-to-head or objective-based multiplayer. On a technical level it seems to perform a-okay but there just haven't been enough people to really provide much more of an insight into these modes other than the same thing I said about Bound in Blood: It has multiplayer.
This might be a horrible back-handed comment on The Cartel, but playing it sparked me to go back and play some Bound in Blood, which has a far better single-player experience and I'd rather ride a horse in first-person than drive an SUV in first-person.
- Aaron Simmer (July 25, 2011)
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