- Co-op gaming makes the hack &
slash adventuring so much more fun, although the “tethering”
when one falls and needs to be revived can cause unnecessary
damage for the would-be rescuer
- The Hansel and Gretel trail navigation system really helps
direct gamers into the right path of the current quest
- Smart mapping of buttons to PS3 controller makes it easy to
switch between different weapons and magic powers on the fly
- Although many times they will be
completely grateful for their help vanquishing adversaries, solo
players will get frustrated when their AI-controlled sidekick
walks into certain doom when trying to resuscitate them if they
fall in battle
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Dungeon
Siege III
Score: 8.5 / 10
After bouncing around from safe house to
safe house, young Lucas Montbarron, son of the killed Grand Master, Hugh
Montbarron, has decided enough is enough. It’s time to settle down once
and for all by gathering up the remaining Legion and reclaim his
family’s lost honor in the new action role-playing game for the PS3,
Dungeon Siege III. And he’s planning, along with the help of a few
fighting friends, to hack and slash his way through every enemy and
creature in his way to recapture that honor and bring the Legion back to
its former glory, reuniting the kingdom of Ehb for its young queen while
vanquishing the evil intents of the
For the first time on consoles after the first two titles were PC-only
adventures (and the last released in 2005), Square Enix finally has
finally brought a new Dungeon Siege sequel, a good old-fashioned hack &
slash action RPG dungeon crawler that fans of the genre will enjoy
immensely. Traversing through the
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land of Ehb by themselves or with a partner
(or up to three, if gamers go online) gamers will fight with both might
and magic through a multitude of enemies, both human and creatures
ranging from giant spiders and wolves and automatons to Cyclops and
archons; just about any type of enemy can appear around any corner of
Dungeon Siege III.
Gamers will take on the role of one of four characters in the main
quest: as mentioned, Lucas Montbarron is one. He’s a skilled swordsman,
using cold, hard steel and a shield as his battling implements of
choice.
Anjali is the mysterious archon, a fire spirit who served the gods.
Legion-friendly allies raised her. She battles with a spear or staff,
and also can use fiery projectiles for ranged fighting. Reinhart Manx is
a mage of the Legion, using Entropic magic to fend off foes. He can
attack multiple enemies at once, as long as he is at a distance away
from them. The arcane gauntlet and capacitator are the facilitators of
his Dynamic magic, which focuses energy at close-range enemies. And
finally, there’s Katarina, who so happens to not only be a Lezcanzi
witch, but the half-sister of Lucas, sharing their father’s blood. She’s
a badass with guns and magic and may be the best fighter amongst the
four with both close and ranged gun weaponry.
As it is a RPG, gamers will have to
undertake main quests and side missions, with weaponry that isn’t
exactly hearty for battle, especially against tougher foes. But along
the way gamers will be doing item grabs hidden in treasure chests or
other items for weapon and armor upgrades that are absolutely vital for
survival later in the game. Fortunately, both the gold and items are
communal, gathered in the main player’s (whoever is the first controller
holder) inventory for distribution among all party members. Each item is
specifically meant for use with one particular character, so the
gun-toting Katrina can’t handle the swords that Lucas can use. Magic,
defense and weapons can also be enhanced by gamers ranking up and
upgrading abilities unique to each individual character. With all the
weapon/armor switching and enhancement/magic choices, the smart mapping
of buttons on the PS3 controller makes it easy to switch between
different weapons and magic powers on the fly during heated battles.
What really makes it simple to bounce from quest to quest is the “Hansel
and Gretel” trail navigation system. By pushing up on the directional
pad, a trail of yellow pellets appears, showing gamers the path to the
quest point. Playing with my daughter, she got me laughing when we
initiated the trail and she elicited a “wocka, wocka, wocka” sound,
because it does really look like these yellow dots are right out of
Pac-Man. There are a plethora of quests, too, in varied landscapes, from
dark forests to cities to mines and ancient castles and yes, even
dungeons.
To keep gamers from having to backtrack too much is a generous allowance
of save points. Also helping is the reviving system that allows
fallen-in-battle comrades to be resurrected. However, what causes some
issues with that is that the fallen fighter remains in his defeated
spot, while the would-be resuscitator can continue fighting and moving
around. However, if they move too far from the fallen hero, a
“tethering” system automatically pulls the rescuer directly to the
currently dead hero, and that can be extremely disadvantageous depending
on who or what is being fought at the time. Even worse off sometimes are
solo gamers playing alongside AI-controlled heroes. Although many times
gamers will be completely grateful for their help vanquishing
adversaries, they will get frustrated when their AI-controlled sidekick
walks into certain doom when trying to resuscitate them instead of using
a safer strategy to bring them back from the dead.
With very good controls transitioned from a PC title onto consoles,
Dungeon Siege III has gratifying old-school dungeon crawling combined
with RPG elements for ton of hack & slash adventuring fun, especially
for gamers that indulge in co-op gameplay.