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God of War IIIScore: 8.5 / 10
God of War has always done action really
well. It's ability to make the player feel powerful with a few
well-timed button presses, along with a grunting protagonist tearing
mythological creatures apart and a great orchestral score, sets the bar
for action games. |
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messy. Legs are severed, gorgons beheaded, centaurs disembowelled, titans felled, and Aphrodite pleased because what would God of War's violence be without sex? It's all very graphic, well, except when it comes to sex, which happens off-screen. A close-up of a Kratos tearing off a dude's head is fine, but sex... I suppose you have to draw the line somewhere. |
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I haven't dropped into this many bottomless pits since Mega Man 9. Platforming was never God of War's strong suit but it just feels sloppy here. Performing a simple double-jump -- an action game standard -- has about a 75% success rate. (Most of the time.) Many areas feature invisible walls to keep Kratos penned in and from inadvertently jumping off a balcony. These invisible walls feature "doors" where Kratos can jump to the next platform or area. Clip that door frame and Kratos drops. So, it wasn't the epic boss fights that I scraped through with a sliver of health that got my adrenaline going, it was every single time I had to jump over a chasm.
(March 16, 2010)
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