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Heavy RainScore: 9.0 / 10
Heavy Rain made me really lament the passing of the adventure genre. Admittedly, it's a nostalgic attachment as my earliest gaming memories are steeped in the genre and what made adventure games so memorable -- the characters, the puzzles, the quest, -- have been absorbed by most other genres, even first-person shooters, so it's not like adventure games vanished completely, but I miss the days |
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when I could figure something out at my own
pace. |
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buttons, or flailing the Sixaxis controller
to illicit some kind of action. Using the on-screen prompts to
manipulate objects in the environment -- open a car door, take a shower,
examine items -- takes very little getting used to and when there's no
pressure, it's a great way to interact with the game.
It's not exactly a branching game, with
bizarrely different endings depending on your actions through the game.
The changes tend to be a little more subtle, with some sequences playing
out longer or shorter, or with different people involved, but it
encourages the player to dive back into the game after reaching it's
conclusion, especially after flipping through gaming forum posts and
comparing experiences with other players.
It's the emotional involvement in the
story, missing pages and all, that made Heavy Rain really stick with me
hours after setting the controller down. As a parent in real life, my
main goal was saving the kid before he drowned. I managed to do that on
my first play through even though one of the characters died before the
climactic showdown. That involvement made the action sequences all the
more intense because I wanted to carry all the characters to the end so
any button slip or directional error was cause for concern, especially
when it came to life or death moments. (March 5, 2010)
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