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Score:8.5 / 10
It is really hard to write a review for a
game without bias. In fact, it’s impossible if you have been playing
games for a long time like I have. Of course, you want to read reviews
from people like me because we have the experience to know what a good
game is versus what is just a mediocre game.
My bias stems from my love of the developer. Sucker Punch wowed me with
its first release – Sly Cooper and the Thievius Raccoonus in 2002. I
played that game to the
end, and each of the two sequels that
followed it. I loved those games and so when I heard Sucker Punch was
(unsurprisingly) coming to the Playstation 3, I was excited. I am not
sure what instruction booklet developers read from that says the
“kiddie” games need to grow into the “adult” games but it seems like
they all did. Naughty Dog went from Jak and Daxter to Uncharted.
started to leave Ratchet behind (although
they thankfully brought him back) for Resistance. Sucker Punch dropped
Sly for Cole. Each move these developers have made has left a slight
twang of heartache for me in their wake, and I was hoping this time it
would be different.
I have to be honest. I played the first inFamous and after about three
hours I was done. I was not excited, or even “electrified”. I was, quite
frankly, disappointed. I was bored. The missions seemed to be repeats of
the last and I missed the structure of a more linear game. Yeah, that’s
right. I admit it – I missed not having my freedom. I never thought I
would say those words. Yet here we are.
The good news about inFamous 2 is that it’s been awhile since I played
the first one and I promised myself I would look at this one with fresh
eyes and no preconceived notion that I would be bored right away or any
of that. At the end of the day, I like the look and feel of the game and
I’m much happier with the sequel.
This time around, as Cole you find yourself
starting the game with all of your powers and very early on you face the
Beast (from the end of the last game). Try as you might, you are just
not strong enough and so you fail – causing you to focus on honing and
improving your powers so you can face the Beast – and win. The game
plays and feels much like the original (in all the good ways) and there
are obvious improvements to the scale. The engine that drives the game
shows vast improvement in draw distance and the level of detail it can
render. Some of the scenes, quite frankly, are breathtaking.
The game brings back the idea of making moral decisions about who you
rescue and how that affects the outcome. Overall, it means you are
likely going to want to play the game twice just to see what happens
because there are two very different endings to the game to reward you
if you do.
Another great addition to the game is the inclusion of UGC or User
Generated Content. Essentially you can create your own missions and
share them with others. You can earn extra experience points and rate
the missions, which allows only the best of the best to rise to the top
to be seen by others. The content out there already is amazing and is
just going to get better.
Bottom line? If you liked the original, there’s nothing here you won’t
fall back in love with. It’s a true sequel in the sense that it builds
upon what was great in the original and fixes up some of the bad. For
those that weren’t exactly excited with the first one, I urge you (as I
did) to give this one a try. You just might be shocked at how much you
like it (sorry for the bad pun).
- Syd Bolton
(September 21, 2011)
Syd Bolton surrounds himself in thousands
of classic video games as Canada’s top video game collector at the
Personal Computer Museum (http://www.pcmuseum.ca)
in Brantford, Ontario, Canada.