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Mass Effect 2Score: 9.0 / 10
This review of Mass Effect 2 is a very
difficult article to write. There's so much I want to say, so much I
want to talk about that putting it into any kind of sensible order to
produce a cohesive piece of writing that I've suffered complete writer's
block. |
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game manages a great balance between action
and more traditional role-playing elements. It's very good. I like the
action parts and the stats/upgrading parts weren't deep enough to lose
me. |
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picking an option from the dialogue wheel. Then a button press. On a
number of occasions, I found it necessary to pause the game to really
think about the choices laid out before me and what the ramifications
might be. It actually induced the kind of stress I last felt with Heavy
Rain. I haven't come across anyone else with the same difficulty.
That might actually speak to matters I'm
coping with in life outside the game, but just by way of an example,
early in the game there's a "pure" krogan held in stasis that can by
activated, which releases the krogan, or jettisoned into space because
the krogan could be unstable and prone to extreme violence. As Shepard
stood in front of the pod holding the krogan, I opted to exit from
making a firm decision. I saved my progress, turned off my PS3, and went
for a walk to clear my head.
(March 10, 2011)
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