- Gorgeous, never-ending
destruction in every track
- Boost-based gameplay keeps things fast and furious
- Multiple types of vehicles to suit everyone’s tastes
- Sloppily done story mode filled
with stupid people
- Too much eye candy distracts during races
- Online lacks in visual spectacles and multiple modes
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MotorStorm: Apocalypse
Score: 7.5 / 10
As one of the first PS3 demos available on
the console’s launch, MotorStorm held the dubious honor of showing off
the latest graphical tech. The large racing landscapes and detailed
devastation of the crashed automobiles certainly got people talking back
in 2006, but ultimately it was also considered a gateway game to pass
the time until Gran Turismo 5. The past is past, though, and with GT in
danger of losing its relevancy in the ever-increasing world of racing
games, what hope does MotorStorm have now? Sony and Evolution Studios
seem committed to countering that argument with the third title in their
exclusive catastrophic car
racing game, and this time…the emphasis is
really on “catastrophic”.
Realizing that most players enjoy MotorStorm’s devastating (and often
excruciating to behold) crashes, Evolution has decided to base the
entire premise of their game around an apocalypse, hence the subtitle. A
suburban American city known conveniently as “The
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City” is under imminent threat from a
tremendous earthquake that’s ready to destroy everything in its path.
Entire buildings have been evacuated before they’re soon turned into
rubble, but plenty of shell-shocked residents are rioting in the
streets, while the police force ordered to bring law and order to the
chaos are actually working for a seedy government agency that would
sooner fill the refugees with bullets rather than blankets.
Sounds like the perfect place to set up a racing festival, doesn’t it?
It actually doesn’t, but tell that to the MotorStorm racers, who are
keen on turning the transforming terrain into their own hazardous race
tracks. Players will witness the story through three different
perspectives, which also make up the three levels of difficulty (Rookie,
Pro, and Veteran), while also interacting with all the other morons
ready to throw their lives away for that one big thrill, as well as a
chance to join the “Brotherhood” league of top level racers.
It’s hard to care about any of these dimwitted stereotypes, from
muscle-bound ethnic stereotypes to blonde bimbos supplying their own air
bags, but even worse is the poorly conceived “motion comic” look of the
cutscenes; looking like a horrible flash video from Newsground, the
oddly warped caricatures and bland personalities give new meaning to the
phrase “cardboard cut-outs”.
Fortunately, the story is only a momentary
distraction from the actual racing portion. In singleplayer, you’ll be
tossed from one vehicle to the next as you race in over 40 tracks
competing with other AI racers. The majority of objectives typically
involve reaching 1st place (or a lower qualifying position), but
occasionally things will get mixed up, including sequences where the
goal is to simply escape a portion of the city that’s about to come
apart.
Boosting remains the single defining
element to the game, regardless of what kind of vehicle you’re using; by
holding down the X button, players can get a super-charged boost of
speed whenever they feel like, but abuse it too often and the vehicle
will begin to overheat and eventually explode. Boosting in moderation is
usually the key to success, but Apocalypse now utilizes the environment
to speed up or hinder the cool down period, courtesy of patches of water
and flames, respectively.
But the biggest change to the gameplay is The City itself, which has the
ferocity and unpredictability of a wounded animal. Seemingly normal
racing locales like city streets and beaches have become danger zones
due to the rampaging earthquake, and with the racing taking place during
the apex of the catastrophe, players will witness the devastation with
their very eyes (which should be on the road instead); buildings will
collapse, streets will overturn, flooding will occur, and that’s just on
the first lap. By the final lap, the destruction will ramp up with such
intensity that there’s a button prompt just to slow things down. It adds
an extra dash of tension to every race and it’s visually impressive to
boot, particularly in the more insane racing courses (one track has you
using the sides of collapsed buildings as ramps, while also racing
inside vacated offices filled with trash and fire). There are also
living obstacles in the form of rioting looters (who can be easily
dispatched through vehicular homicide) or gun-toting helicopters (not so
easy to shake down).
The visuals certainly add an extra bit of beauty to all the devastation,
but it’s not without its flaws; certain textures, particularly tree
foliage, looks rather underwhelming up-close (though the only times
you’ll notice are during slow motion crashes), while cars falling into
rivers will literally fall right through the river. The rampant debris
and dilapidation can also prove distracting at times during the more
open-ended courses, with misidentified detours turning into death traps
instead. The biggest offender, however, is the online multiplayer, which
features none of the real-time destruction in any of the tracks,
producing an “after-effect” that’s mundane in comparison. It’s bad
enough there are also only two modes as of this writing for the
multiplayer (Racing and Elimination, the latter having players race
until there’s just one vehicle standing).
Fortunately the game still plays as good as it looks; there are multiple
vehicle types to choose from, and are all selectable for each track.
Each two or four-wheeled racing machine offers different handling,
requiring some practice to master them all, but ultimately it becomes a
choice of speed versus strength; lightweight vehicles like motorcycles
offer an advantage in speed, but can also be crushed easily by trucks
and other heftier cars (and foul play is certainly encouraged, as there
are buttons for shoving other cars in either direction). The reverse is
true for the bigger vehicles, though there are also middle ground
alternatives. While the main campaign forces you to use a certain
vehicle for each track, it ultimately comes to a choice of preference
during competitive races. It should be noted that the camera can
sometimes have a hard time keeping up with the faster vehicles, which
might require switching to first person view, especially with the
already distracting obstacles in each course.
While still a bit rough around the edges, MotorStorm: Apocalypse is a
unique racing experience that’s exciting to look at as well as play,
even if that experience is partially neutered online.