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Resistance: Fall of ManScore: 8.5 / 10
First,
a word about this review. We
at Armchair Empire realize that the Playstation 3 remains nearly
impossible to pick up without paying a premium on Ebay or just getting
lucky with the shipments that are drizzling out from SCEA.
With that in mind, I’ve attempted to keep this review as
spoiler free as possible as I’d hate to ruin the game for someone
who is just dying to play it but can’t find a system.
This review will focus on game play and technical issues with
only as much plot as could have been gleaned from the pre-release
previews. That said, it is
possible that something I see as minor and trivial comes off as a
spoiler for someone else. I
think everything is fine, but read at your own risk. Resistance: Fall of Man is the first first-person shooter from Insomniac Games, the mad geniuses behind the Ratchet and Clank games. It’s dead-serious tone and realistic, gory action might seem odd coming off such a kid-friendly franchise, but Insomniac’s effort here proves that they have what it takes to expand into other genres while it gives their penchant for creating ultra-cool weapons another type of showcase. The game’s story, graphics, level-design, controls, game play, and multi-player support are all excellent and make Resistance easily the best game available at the PS3’s launch and one of the best games of the year.
It
is pretty common knowledge by now that the game’s story is set in a
spooky alternate history (WWII never happened) in which a force known as the
Chimera has taken over |
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both cut scenes and live action sequences (ala the Half-Life franchise). Throughout the game, the story is compelling and provides a great backdrop for the game’s action sequences. The controls of Resistance are pretty standard console-FPS fare. The game allows for a good deal of customization, but the default controls |
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work great. The game does not take advantage of the Sixaxis controller’s motion sensors in any substantial way, so the game feels pretty much like it would on a Dual Shock 2. That said, once I inverted the X-axis, I never once thought about the controls again. Everything is intuitive and comfortable, and I love the ergonomics of the new controller, especially the new L2 and R2 buttons/triggers. For a launch title, Resistance looks phenomenal. In fact, some later levels, with snow swirling in the air realistically and increasingly fantastic landscapes, look as good as any game I’ve ever seen. The creature designs, especially the “Angels” that appear late in the game are very good. Other than the fact that some sections of some levels are kind of sparsely detailed gives any hint that this is a first-generation game. Even with that, the game trails only Gears of War and R6: Vegas as the best looking game of the holiday season. Supposedly, developers are having trouble getting the most out of the PS3’s myriad processors. If that is so, Resistance bodes well for what we could see in the second and third generation games for the system. The single-player campaign is divided up into multi-level locations. All of the levels are divided up into nice, bite-sized chunks with some story and catch-your-breath traveling between action sequences. This reminded very much of Gears of War (maybe just because I’ve been playing so much of that lately). When you beat the game and restart, all the locations are available, but you can’t jump in at any mid-level checkpoints. The game play, however, isn’t at all like Gears of War, but it is very similar to Call of Duty—with a bit of Halo and Half-Life 2 thrown in. There are three drivable vehicles in the game, a Warthog-like jeep, a tank, and one I’ll not mention except to say that it is pretty exciting to get to drive it. The vehicles control well and intuitively. The tank drives like a tank, but that is how it should be. The jeep really does drive like a Warthog, but I guess if it isn’t broke, Insomniac doesn’t want to try to fix it. Though it is nothing new, hopping in a tank and raining down death on Chimeran baddies is great fun.
Enemy A.I. is pretty simplistic. The enemies will take advantage of cover, try to flank, react to grenades and such, but they aren’t the smartest enemies in the FPS world. Only their sheer firepower (and the toughness of some of the larger ones) makes the game challenging. These guys won’t outsmart you, but they my just bash your head in anyway. To keep that from happening, you have at your disposable an impressive array of weapons. Insomniac is famous for its weapon design in the Ratchet and Clanks, and some of the weapons here would fit well in those games. That said, these weapons, regardless of how odd, never feel cartoony. These are serious, kick-ass weapons. I don’t want to spoil any of the cooler ones, so I’ll just discuss my favorite, which happens to be the L23 Fareye (a fairly standard sniper rifle). The difference in the Resistance version is this one comes with the ability to slow time, Max Payne style, with the press of the L1 button. Slowing time, lining up a head-shot and watching the enemy’s head explode in slow motion is just too cool. Some of the other weapons (which I’ll choose not to spoil) are weirder and more original, but the visceral thrill of the slow-motion head shot pushes the sniper rifle over the edge for me. The single-player game is great fun and it is about the same length that we’ve come to expect from action shooters—eight to ten hours. Replay value is boosted by the availability of new Chimeran weapons and the ability to dual wield among other things. Still, the real value of the game is in the multi-player. For a launch title, Resistance has quite a multi-player arsenal, including 40 player deathmatch and multiple modes of play. The lobby system allows for finding a game quickly, and even the 40-player matches were smooth and lag free. We played about four hours straight of online multi-player over the weekend (switching out with GOW on an adjacent TV) and we experienced no lag and saw maybe three instances of other players teleporting, likely do to their connection not the game engine. I’ll say this about the game. All three players that were at the gaming session that didn’t already own a PS3 left planning on buying one. The overall quality of Resistance: Fall of Man is simply great. If you own a PS3 and don’t own Resistance, do yourself a favor and go get it now. The single-player is great and the multi-player is even better. It should be enough game to hold you over to the next batch of PS3 releases hits.
- Danny Webb (December 12, 2006)
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