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Spider-Man 3Score: 6.0 / 10
If
I turned in a report to Omni that was as finished as Spider-Man 3 was, I’d probably be looking for a new job. I think
anyone with two brain cells to rub together can comprehend why the game was
rushed to stores: to capitalize on the timing with the release of the movie
(which also didn’t receive spectacular grades in my book) but in comparison
with the delight that the 2nd game brought, I feel disgusted and only
finished the game out of a sense of completion, not enjoyment. It’s pretty
disturbing to categorize the playing of a game as a chore instead of a fun aside
from reality, but completing the game definitely felt more like work than fun.
Another 3-4 months of Quality Assurance and I think that score could have been
an 8 out of 10. A complete gutting would have been the only way the game could
approach 10.
Where
to start the analysis? Hmm, the gameplay I suppose. The last game’s swinging
system was a tad jerky and you never really learned to move deftly as you did
aim yourself like a lawn dart in the intended direction. Spider-Man 3 feels like I’m playing Spider-Man 2 with oven mitts on. I never really got into the groove
of swinging (wow, that statement is open to interpretation huh?) and it became
more of a necessary evil than cool transportation method. Fighting seems a tad more robust this time around. I found it a better system to fight against multiple enemies (which does happen quite often in this universe). However, this is mitigated by the in-game camera which seems to take perverse |
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pleasure
in providing not only the most useless angles, but will actively fight if you
try to move it during a battle. Don’t even get me started on fighting indoors;
you might as well be playing by feel. Boss battles and some of the quick-action scenes bring another pet peeve – the “hit the correct button or pay the consequences”. This was an acceptable annoyance in better |
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games,
but here it is just a pain. Omni actually gave me some advice on some of the
boss fights when I was struggling with one of them, and I quote “Stop trying
to fight it tactically, just button mash. It’s way more effective.” You
could actually see the bile rising over the phone, but damn it if it didn’t
work like a charm (and part of me died that day… we shouldn’t reward
lameness in gaming!). The fights get long, and are usually broken up into
smaller more tedious pieces… prepare to repeat them! Missions
are pretty much identical in style to the predecessor. You can do the
story-based missions as you please and you are constantly running across random
acts of crime that you can become involved with. They range from the amazing to
the time killers… you know any time that you have to spend with Mary-Jane…
damn what a series of lame-ass missions… “I want to go on a ride, but for
the next 25 seconds could you swing low to the ground? Now swing at middle
height!” Hey, Mary-Jane, how about I drop you on your whiny head? How about
that? So what if I lose the mission, you’ll spawn back with more of your inane
dialogue anyways.
The
graphics? Meh. Decent, but definitely cross-platform. Some characters look cool,
but most look like puppets and the facial expressions don’t do much to sell
the situations. The city looks pretty good on the outside (there’s not
something you can say about Sound?
Well, I’d give compliments to Bruce Campbell for providing the one main reason
to play the game, to get to listen to all of his dialogue. Otherwise, most of
the voice acting was pretty much just phoned in (think the great scene where
Krusty records dialogue for his action figure in less than 45 seconds) and
really isn’t worth paying much attention to. All
in all, Spider-Man 3 was a tremendous
bore and I think that I’ll go play some more of Spider-Man 2 to try and get the taste out of my mouth. - Tazman (June
26, 2007) “Chris,
we’re in – Peter, Family Guy
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