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Platform

Playstation 3

 

Genre

Action

 

Publisher

Activision

 

Developer

Beenox

 

ESRB

T (Teen)

 

Released

October 4, 2011

 

 

- Stellar-looking cut-scene graphics along with good voice-acting performances (including Val Kilmer)
- Time-traveling/altering storyline has some plot holes a la Terminator and Back to the Future (a few times, Spider-Man 2099 basically dismisses current-day Spider-Man’s questioning of the time/universe-altering effects with a “do you really want to have me spend 2 hours explaining it to you?”)

 

 

- Much of the gameplay becomes repetitious

- Too many obstacle-filled duct courses to navigate and relatively easy recurring battles against nondescript groups of enemies
- Even counting the Web Challenges mode, gameplay doesn’t last too long – 7 hours single-player, a few more for the Web Challenges
- Although plenty of brawling encounters with an abundance of enemies, fighting devolves into a mindless button-masher that doesn’t use all the impressive Spidey moves that gamers buy with their collection of blue orbs

 

 

Review: Spider-Man: Shattered Dimensions (360)

Review: Prototype (360)

Review: inFamous 2 (PS3)

Review: Warhammer 40,000: Kill Team (PS3)

 

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Spider-Man: Edge of Time

Score: 7.5 / 10

 

spider-man edge of time           spider-man edge of time

 

Spider-Man is easily one of the most popular comic book heroes, and has been the star of many videogames over the years. But those games have featured the protagonist as the original Spidey, one Peter Parker. However, there’s another web-slinger out there in the comic realm, and he’s now been given the videogame treatment, too. From the Spider-Man 2099 comic, Miguel O’Hara swings into

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Spider-Man: Edge of Time on the PS3 as an equal co-star with the Peter Parker Spider-Man.

To create a storyline that allows both the present and future Spider-Man to star in the same game, developer Beenox has blended a bit of Terminator and Back to the Future elements of time-travel theory namely, what you affect

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in your time-traveling journeys into the past can severely affect the future.

Smartly switching from present-day Spider-Man to Spider-Man 2099 action, Spider-Man: Edge of Time gives gamers the best of both Spideys: one fighting enemies in the present while the other in the future, both with the same goal: preventing the genetic research facility Alchemax (under control of the mysterious CEO, who gamers will find out later in the game is unexpectedly and shockingly familiar) from rising into a future-altering force, while also thwarting a battle with Anti-Venom that results in Peter Parker’s death. Spider-Man 2099, with a little manipulation of Peter Parker’s genes, creates a “link” with present-day Spider-Man, allowing communication between the two even through the distance of time.

Both are aware that what one does in their present can change things in both realities present and future, or past and present, depending on what Spider-Man gamers are in control of at the time in this “cause and effect” storyline. Yes, the plot can get confusing at times, something that even the developers seemingly are aware of, if the interaction between both Spideys is any indication. A few times, Spider-Man 2099 basically dismisses current-day Spider-Man’s questioning of the time/universe-altering effects with a “do you really want to have me spend 2 hours explaining it to you?”

 

spider-man edge of time          spider-man edge of time

 

But if gamers also are dismissive of the storyline’s sometimes lack of coherency, there is fun action-adventure gameplay underneath, even if it is a very brief web-slinging adventure. Average gamers should be able to complete the three-act story mode in roughly 7 hours, with a few extra hours tacked on with the Web Challenges (most are time-based challenges that have an objective such as collecting a certain number of orbs or defeating a certain number of enemies).

As with other Spider-Man titles, the most difficult aspect to solidify is the control schematics. Some of the potential issues with effectively controlling Spider-Man when he’s actually moving around by web traveling is handled by constricting the gaming environment. All the action takes place in the Alchemax building, and while both Peter Parker/Spider-Man 2099 will be using that method of web-slinging movement a lot, it isn’t as much as gamers might think. In fact, much of the web-slinging is reserved for climbing rather than traveling or battling enemies. When it is used, the controls are adequate. Most of the action involves the dual Spider-Men in brawling encounters with an abundance of enemies. However, fighting devolves into a mindless button-masher that doesn’t sufficiently use all the impressive Spidey moves that gamers buy with their collection of blue orbs.

That mindless button-mashing and the restrictive gaming environment have their own cause and effect: much of the gameplay becomes overly repetitious – too many obstacle-filled duct courses to navigate and relatively easy recurring battles against nondescript groups of enemies. There are a good handful of Boss battles, but none are very difficult at all.

At least the game looks very good even if the gameplay isn’t as stimulating as it should be. Visually, Spider-Man: Edge of Time is very good throughout the gameplay, and features stellar-looking cut-scenes along with good voice-acting performances (including Val Kilmer).

While certainly a good comic book hero gaming adventure, Spider-Man: Edge of Time is just too formulaic and too relatively brief to be anything but middling when compared to the past of Spider-Man gaming titles.

- Lee Cieniawa
lcieniawa@armchairempire.com

(October 31, 2011)

 

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