PC | 3DS, DS, PSP | Wii | PlayStation 3 | Xbox 360 | Retired: GBA | GameCube |PlayStation 2| Xbox |

News | Reviews | Previews | Features | Classics | Goodies | Anime | YouTube

only search AE



Playstation 3






Namco Bandai



Bottlerocket / Namco



M (Mature)



November 23, 2010



- Lots of beat 'em up action
- Doesn't take itself too seriously
- Survival arenas offer some serious challenge
- Includes the original games (which have to be unlocked through progression of the Story mode)



- Instant death
- Camera is crummy
- Loading times can be horrendous
- Repetitive in long stretches



Review: Call of Duty: Black Ops (PS3)

Review: James Bond 007: Blood Stone (PS3)

Preview: Uncharted 3: Drake's Deception (PS3)



Be notified of site updates. Sign-up for the Newsletter sent out twice weekly.

Enter E-Mail Address Below:

Subscribe | Unsubscribe


Score: 6.0 / 10


splatterhouse           splatterhouse


I'm thankful that at the same time I've been reviewing Splatterhouse I've also been spending time with Donkey Kong Country Returns. It acts as a good balance against Splatterhouse's gore, in which it revels; from the way Rick's skin rips opens under attack (or worse, he loses an arm) to the way everything seems to hinge on disembowelling or eviscerating or dismembering or impaling demons from another




- Playstation 3 Game Reviews

- Action Game Reviews

- Games Published by Namco


It's all in the name of love, of course. Rick's girl Jenny has been kidnapped by the demented Dr. West and the only path to success is the hulking power offered by the so-called Terror Mask, which has a personality of its own. (It swings from brooding information provider to wise-cracking jerk.) It's feels somewhat standard, but I actually liked the fact


the Terror Mask only doles out small pieces of information about what it actually is and what Dr. West is planning. It kept me interested, somewhat. Or at least enough to put up with a whole lot of nonsense to get through the later parts of the game.

What I really like, particularly in short play sessions, about Splatterhouse is the combat. Many of the moves are locked away until Rick earns enough blood to "buy" them (and various upgrades), but after about Level 5 or 6, there's a good number of combos open, with all sorts of finishing (i.e. "Splatter") moves to highlight the carnage. Dropping into the Survival Arenas, with their wave-after-wave of enemies, really shows off what Splatterhouse has to offer. It's just too bad that the Story mode ventures into the platforming realm as "change of pace" to the fighting because then things start to get poked in the eye.


splatterhouse          splatterhouse

The platforming is barely tolerable at best and utterly frustrating at its worst. There are portions of the game that pay homage to to Splatterhouse's flat-plane punching action where the platforming is manageable.

Rick will still fall to his death quite often, but it's still not controller-throwing levels of frustration.

No, that's saved for the select parts of the game where the platforming moves into the 3D realm and instant death becomes a guarantee. That's when the wheels fall off and the Anger valve gets thrown wide open.

And it might not be so frustrating if I could get right back into the game. I just spent time with TRON Evolution and I died a lot in that game. The difference is that every time Rick dies it can be a 15 - 30 second load time, depending on if Splatterhouse is installed on the hard drive. Compare that to TRON's 2 or 3 seconds, even without being installed on the hard drive. If I spend 20 seconds getting to a crummy platforming section only to die and have to wait a half minute before making another attempt, frustration levels spike.

At least with these platforming parts of Splatterhouse, you don't have to worry about controlling the camera. The camera barely changes, it's only with constant user control that demons can be kept in view. It never seems to adjust to anything. A dozen enemies could be bearing down on Rick just off screen but the camera will not swing around to give him a better chance of not being completely gutted. It becomes second nature to babysit the camera.


splatterhouse           splatterhouse

Maybe this particular bother isn't as big as the camera or horrible platforming or long load times, but it still bugged me. For some reason, each level contains torn up pictures of Jenny in various poses and states of dress scattered throughout. These collectibles aren't a problem to me. My problem is with the fact she actually printed out these pictures. On paper? Who does that anymore?

Back to the point though, Splatterhouse is actually more satisfying than the original games, even with all of the game's problems. In that way it's a successful reboot. Not perfect, far from it, but there were times I actually had fun with Splatterhouse's Survival Arenas because I liked the combat. And all that blood and carnage makes for a bit of catharsis after Donkey Kong Country Returns.

- Aaron Simmer

(December 31, 2010)


Digg this Article!  | del.icio.us 

Advertise | Site Map | Staff | RSS Feed           Web Hosting Provided By: Hosting 4 Less


 - CivFanatics-   - Coffee, Bacon, Flapjacks! -    - Creative Uncut -      - DarkZero -     - Dreamstation.cc -   

 - gamrReview-     - Gaming Target-    - I Heart Dragon Quest -    - New Game Network -

- The Propoganda Machine -    - PS3 : Playstation Universe -     - Zelda Dungeon - 

All articles 2000 - 2014 The Armchair Empire.

All game and anime imagery is the property of their respective owners.

Privacy Statement - Disclaimer