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WWE All-StarsScore: 7.5 / 10
I hate to be the one to break this to you,
but Professional Wrestling is not real. The sooner you come to terms
with this revelation, the sooner you can get on with your lives and
enjoy the genre for what it is: a guilty pleasure. |
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Undertaker) and present (John Cena, The Rock, Kofi Kingston) and allows players to set up their own dream matchups, either by 1 on 1 bouts, Tag Team matches, or a free-for-all Elimination. The closest thing to a story mode would be the Path of Champions mode, where players engage in a series of bouts that bring them closer to the title match against several wresting legends (such as The |
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Undertaker and Degeneration X). These modes
feature cutscenes where the respective wrestlers (or their promoters, in
the case of Undertaker’s Paul Bearer) taunt players in the usual
over-the-top demonstration that the wrestling genre is known for.
Gameplay-wise, WWE is a lot like its star wrestlers: simple-minded but bursting with muscle. Players have access to two attack buttons (medium and heavy attacks) and two grab buttons (short range and long range grabs), along with the ability to block attacks. Aside from learning what type of attack or grab to use (not to mention which combination chains best), it’s also fundamental to learn how to counter attacks and throws; the former can be done just before an attack lands, but the latter requires pressing the shoulder button at the right time via the on-screen indicator; pushing the button too soon or too late will do nothing to save you from a head-slam onto the mat, but a successfully-timed press will lead to a reversal throw. It can be difficult to memorize the timing, as each wrestler has their own unique moves and throws, but mastering the art of reversals can lead to some truly exciting matches, especially when counter-reversals come into play.
And that’s not mentioning the dozens of
context-sensitive moves and abilities; From jumping off the turnstile to
tossing an opponent out of the ring, to hitting them with a foldable
chair or pulling them down from a chain-link fence, if it’s a move
you’ve seen on TV, you are certainly encouraged to try it in this game.
There’s no time limit in any of the modes, and the object is to damage
your opponent enough that he won’t be able to pull out of a three-count
pin; However, for an assured victory, you can deal a heavy finishing
move that’s pulled off by either a super takedown (which can only be
performed once the meter fills up) or the more literal Finisher move
(which also involves a meter). These devastating dish-outs of pain are
among the game’s flashiest moves, making use of slow motion and
pulse-pounding sound effects to really get the painful point across.
- Axel Cushing (May 5, 2011)
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