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Call of Duty: Roads to VictoryScore: 5.0 / 10
It
seems that developers just haven't quite grasped that certain games just don't
work on the PSP. The intention of Sony's portable system is that you can get the
quality of console experience in miniature form, but that just doesn't work with
first-person shooters, considering the limited control capabilities. The PSP
only has one (very bad) analog nub, but it hasn't stopped people from trying.
And here we have another Call of Duty game, and here, once again, the platform
fails at it.
Using
the default controls, the analog nub is used to look around (like the left
analog stick on console pads) and the face buttons are used to aim. This doesn't
even remotely work for a number of reasons. Since the buttons are digital, you
can't change your turning speed. And if you try to look up or down, you'll end
up staring straight at the sky or ground if you press the buttons too hard. This
results in your stumbling drunkenly around the battlefield. There's an old fashioned control option where all movement is controlled by the nub, and you strafe by holding the trigger buttons, which is just like the way we |
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used to play first person shooters before the advent of mouse look. This is a little bit better, but the whole ordeal is still incredibly clumsy. It seems like the developers realized this, because each weapon has different auto-aim capabilities. Machine guns are useless against anything more than twenty feet away, but all you have to do is point in the general direction of a bad guy and you'll hit it. Conversely, the rifle is |
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a
bit
harder to aim, but will still target long range enemies if you aim your
crosshair anywhere near them. You can turn off the auto-aim completely, but
there's no way you'll be able to hit anything if you have to control everything
manually. There are other hilarious snafus beyond simple movement. In one of the control schemes, you press Down on the D-pad to go prone. Logic would suggest that you would press Up to stand back up, but as it turns out, Up tosses a grenade. There have been more than a few times where I blew myself up because I didn't realize that the correct command to stand up was, in fact, to press Down again. I'm
not sure if it's even possible to master the controls, and they'll more often
than not result in lots and lots and lots of deaths.
It's
not like there's anything particularly original here. Anyone who's played any
Call of Duty – or any World War II-based FPS within the past ten years or so
– will instantly be familiar with the setting. You control various Allied
forces from The
PSP doesn't have even remotely the graphical prowess to elicit the same
atmosphere of the 360 and PS3 versions, although it still manages to pull off
some of the intensity, especially with a good pair of headphones. The actual
level designs certainly aren’t any worse than any of the mediocre PS2
installments (Finest Hour, Big Red One, etc), but they're tightly paced and
fairly involving, with each level broken up into several mini-objectives. Most
of them are pretty long, which is impressive considering that they never stop to
load once you begin. But since you can't save in the middle of a level, this
positive slowly turns into a negative, as some of the levels do tend to drag on. If
there were some kind of alternate dimension where the PSP offered suitable
controls for this type of game...well, it still wouldn't be anything
spectacular, but at least it'd be a decent miniaturization of Call of Duty. As
it stands, it's only barely playable, and it's only fun if you have the patience
for fumbling controls.
- Kurt Kalata (June 28, 2007)
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