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Metal Gear Acid 2Score: 7.0 / 10
Longtime fans were confused when the original Metal Gear Acid for the PSP was released. Changing it into a turn-based strategy game was weird enough, but adding a card-based battle system was even more questionable. Although it was an interesting game, it suffered from many clunky design decisions, and disappointed players who wanted a traditional stealth-action experience. Now, barely a year after the original Metal Gear Acid was released, Konami has released a sequel that gives the game a complete graphical makeover, but keeps the same bizarre gameplay as before.
You
need to get in a certain mindset to enjoy Metal Gear Acid 2, because if
you play it like a standard Metal Gear game, you’re going to get
frustrated very quickly. Many stages simply involve getting from one
point to another. In the console games, you’d run, duck, crawl, dodge,
or maybe shoot your way to the exit. It’s quick, and easy, and if you
get discovered, you either try to kill the bad guys or run like hell. Now,
since MG Acid is turn-based, you move Snake a few squares, wait as all
of the enemies take their turns, move another couple squares, wait again
for the computer, and continue. If you’re impatient, the stop-go
feeling of the game feels a bit tedious, and it gets worse once you
alert an enemy. It’s hard to find places to hide, so if you don’t
have the means to kill them, all you can do is run and hope they
eventually lose track of you. Although it’s to your advantage to keep
out of their sights, there are more than a few instances where you’re
forced into combat, and this is where the card battle system comes into
play. You can have a maximum of six cards in your deck, each of which has a variety of attack, defense, or supplemental abilities. Additionally, you must sacrifice a card if you want to move your character. Like many card games, much of your strategy is dictated by whatever cards have been drawn, which in turn is influenced by the deck you’ve constructed. Naturally, if you’re not careful with this, it can cause all |
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kinds of problems. It’s possible to end up right next to an enemy without any weapon cards, leaving you with only your weak close combat attacks to fend off enemies. And sometimes, it’s simply much easier to sit around and waste time until one of your trump cards gets drawn, which feels pretty cheap. At the beginning of the game, it’s hard to customize your deck, because decent cards are difficult to come by.
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Other
than getting them as bonuses in battle, the only way to get new cards is
to spend Battle
Points in the store. The selection of single cards is pretty limited, so
you need to draw random cards from one of the three decks, each based on
one of the three Metal Gear Solid games. There are over 500 cards in
Metal Gear Acid 2, ranging from standard weaponry to special attacks.
There are also several kinds of bonus cards -- equippable items to
reduce damage or enhance accuracy, “link” cards which enhance
attacks, or the ability to gain an extra move per turn. There’s a huge
variety of options to explore, and many of them are based off of items
and characters from other MGS games. There’s a whole lot of fan
service, especially for Kojima fans -- you’ll even find a few cards
based off of Snatcher and Policenauts, as well as the upcoming Metal
Gear Solid 4, and even Rumble Roses. Unfortunately,
while the collection aspect can get addicting, the randomization leads
to a game that’s less about strategy than chance. There
have been little tweaks that make the system less annoying, like the
ability to pick up items without losing a turn, but for the most part,
it’s mostly identical to it’s predecessor. But while the original
Acid seemed to emulate the look and feel of the first two Metal Gear
Solid games, Acid 2 goes off on an entirely different route, offering
colorful, cell-shaded characters against (mostly) bright backgrounds.
It’s a drastic change in look and tone for the series, and while many
may find it a bit too cartoony, it creates a much more attractive game
overall. As can be expected from a Metal Gear game, there’s a bizarre plot to tie everything together. At the beginning, Snake has amnesia, and is blackmailed by an ex-FBI agent to infiltrate a military installation. Shortly thereafter, the operation is taken over by a suspicious looking guy named the “Wiseman”, who again blackmails Snake into digging further into the base. At one point, you meet up with a sexy secret agent named Venus, who joins Snake in his mission.
Naturally,
there’s a huge conspiracy involving strange scientific experiments and
child smuggling, with lots of double-crossing and intrigue. There are
also a few incredibly ridiculous boss fights, including a run-in with
“Security Chief Vince”, a hulking behemoth with a face mask, a
German war helmet and flowing blond hair. Unfortunately, none of the
dialogue is voiced, which gives the whole game a cheap feeling compared
to it’s console brethren. However, the rest of the soundtrack holds up
nicely, with the usual array of low-key stealth and fast paced action
music. Metal
Gear Acid 2's big gimmick is the Solid Eye glasses, which are included
in the game case. It’s basically a cheap pair of 3D glasses, although
it uses a special kind of lens to create these images without the old
red/blue trick. The entire game can be played with them, but the game
also includes several bonus scenes specifically for the Solid Eye. Most
of these are cutscene videos from Metal Gear Solid 3, but a few are
bizarre idol videos of Japanese girls in bikinis, sitting around and
holding guns. I guess this shouldn’t be surprising, given Kojima’s
tendency to stick posters of scantily clad women in his games, but it
does feel a bit creepy. If you have MGS3 Substinence for the PS2, you
can download pictures onto your PSP and view them in the Solid Eye
Theater. It’s a neat addition, but they’re pretty flimsy, and it’s
hard to keep steady on the screen when you’re playing. Plus it makes
you look like a huge dork. There
are only twelve maps in the
game, although most of them are fairly large. You’ll need to backtrack
to certain stages, usually to complete the level with different goals,
which feels a little bit cheap. As such, the game isn’t too long,
although there are plenty of extra missions to gain extra battle points
so you can buy more cards. On the Easy difficulty level, your heroes are
granted a huge amount of health, so even if you’re pretty awful in
sneaking past them, you can take quite a bit of damage before getting
wiped out. Given the mixed response to the original Metal Gear Acid, you’d think Konami would’ve changed up the game a bit. The card-based battle system is conceptually flawed, and it’s unlikely to draw any fans of either stealth games or strategy games. Furthermore, the beginning stages of the game are pretty dull, at least until you build up a sizable deck and are given control over the second character. At this point, the game becomes significantly more enjoyable. However, as a whole, it seems to be more a welcome mat for the upcoming Metal Gear Solid: Portable Ops. Still, as long as you can put up with the awkward system, Metal Gear Acid 2 is a worth checking out.
- Kurt Kalata (June 19, 2006)
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