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Midnight Club 3: DUB EditionScore: 7.9 / 10
Midnight Club3: Dub Edition (MC3) was released a few months ago on the PS2 and Xbox. It was a great game and I enjoyed it a lot more than Need for Speed Underground. Now, the PSP version is out and while it retains the frantic gameplay from its console counterparts, it seems to lack in other areas.
The
PSP port just cannot hold its ground when comparing it to its console
counterparts. There are some frame rate issues that I can forgive, but
then there are the loading times. Damn, this game takes forever to load
the city, a race, and even just doing something simple like viewing cars
in the garage. That’s right, when you are looking for a car to buy,
you have to check out its stats really fast because if you are not quick
enough, the game automatically loads the model of the new car which
sometimes takes over ten seconds to load up. These terrible load times
are not only frustrating, but can be very inconvenient. For example: I
was in a car with my friend and once we reached our destination,
naturally I wanted to turn the game off. However, I was stuck in a load
screen and it literally took the game about three minutes to finally
load so I could turn my PSP off! Despite
the load times, the game is still great to play. It feels very similar
to its PS2 counterpart and the controls are friendly. After my
unfortunate experience with the analog stick from playing ATV on the
PSP, I was very concerned how MC3’s controls would turn out. To my
surprise it turned out quite well! The analog stick works great for this
game. The d-pad is used to flick your lights (to catch a racer’s
attention) and to change the music. Career mode does not have much of a story, but to be frank, I do not think many people are buying a street racing game for a deep and engrossing storyline. Your character is a typical street racer who rises from a nobody to a well-respected racer who leaves his mark in street racing history. There are cutscenes in the game with characters telling you about new races and sometimes dropping hints. Some |
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races have
to be completed in order to
unlock others (obviously). There are three different kinds of races
found in the streets of San Diego, Atlanta and Detroit. City races are a
good way to make some quick cash, there are many street racers around
looking for some good competition; Club Races, which are only open to
certain vehicle types; and Tournaments, which is where the big bucks are
made. |
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What
is neat about the game are the special moves. No, your car cannot shoot
the hadoken from the Street Fighter games,
There
is a multiplayer mode and up to 5 opponents can play. Unfortunately I
cannot see many people being willing to play multiplayer due to the long
loading times between each race. It’s better than nothing, but I think
most people would rather play multiplayer with other games on the PSP. Graphically,
this game is sharp and looks just as beautiful as it does on the PS2 but
the choppy frame rate as mentioned above does hurt, but not to the point
where I would say that it is not enjoyable to play. The graphic quality
of the cars and city do make up for it. The
sounds effects could’ve been a little better, especially on crashes.
The music quality is great and there is a decent amount of hip hop, rap
and techno, however I feel that people like me who prefer rock are
missing out on some other songs that would have fit the game well. There
should have been a wider range of rock implemented into the game. As
long as you can stand the loading times, I see no reason why I would not
suggest picking up Midnight Club 3, especially if you are a fan of the
console version and just want a racer on the go. - J’Tonello (August 3, 2005)
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