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Napoleon Dynamite: The GameScore: 6.0 / 10
Quite
frankly, I'm amazed that this game exists. Why create a tie-in to
Napolean Dynamite, an exceedingly strange movie about a bunch of social
misfits? And furthermore, why three years after the movie was released?
Granted, very few probably expected that the flick would reach the goofy
cult status that have led a generation of kids to deck themselves out in
"Vote for Pedro" t-shirts, but it seems almost impossibly
deranged.
But
how would one actually create a video game based off of Napolean
Dynamite, which takes place in the sprawling boring lands of So
there's a few rhythm based dancing segments. There's one where you need
to feed ham to Tina the Llama, all while dodging her spit. You can throw
footballs |
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with
Uncle Rico, which is like a Track and Field event. You can hunt
wolverines in |
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But naturally, the quality wildly varies from one to another. One event in particular, where you need to create a time machine by assembling randomly generated blocks into a rectangle, is so frustrating that I swear the game simply gave up and let me win after numerous attempts. The Happy Hands game is a simple test of short tem memory The dodgeball game has potential, but ultimately controls rather poorly. The tetherball game makes almost no sense at all, especially since the timing is so extraordinarily off. Some of them simply go on way too long - when a single round would do, the game asks that you play three.
What
really makes these games so amusing is the slapdash appearance of the
graphics, along with the completely inane (and repetitively grating)
elevator background music. The characters consist of a digitized face
with a body that may as well be made of construction paper - the look
isn't that far off from
- Kurt Kalata (February 25, 2008)
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