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Secret Agent ClankScore: 7.0 / 10
It's inescapable that the comparison between Secret Agent Clank and the console Ratchet & Clank games so I'll get that out of the way first: Secret Agent Clank doesn't quite measure up to the console series that spawned it. That does not mean that the game isn't worthy of exploring though.
As the title might suggest, this instalment of the Ratchet & Clank universe concentrates on the exploits of Clank, the robot usually in residence on Ratchet's back, as a James Bond gadget come to life. Ratchet appears to have been framed |
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for a crime he didn't commit - cue A-Team music - and it falls to Clank to save the day; platforming action ensues, various strange weapons and abilities are earned, and the day is, in fact, saved. For the most part it's an enjoyable experience through and through but for some the experience includes way too much hand-holding throughout.
Most puzzles are solved simply be following the |
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onscreen cues - the game clearly tells you how obstacles can be overcome. The use of Clank's Gadgebots - a trio of little robots that have various uses - makes for some trial-and-error puzzle-solving and solutions are usually less obvious but that doesn't mean the puzzles are very difficult.
Mini-games are integrated into the game, such as when a lock is being picked. They interrupt the action in an enjoyable way - it gives you a chance to do something else.
Though Clank may be the focus of the game, players are also given the opportunity to play as Ratchet fighting off waves of prison inmates (just like real prison) and fan-favorite Captain Quark in increasingly exaggerated tales of daring-do. Far and away the most humour is found with Captain Quark's levels, which almost makes me wish SCEA would green-light a game focusing purely on Captain Quark.
- Omni (July 31, 2008)
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All articles ©2000 - 2008 The Armchair Empire. All game and anime imagery is the property of their respective owners. |