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Soul Calibur: Broken DestinyScore: 8.0 / 10
It was 10 years ago when I first played Soul Calibur on the Sega Dreamcast and it definitely set the bar for 3D fighting games. Not only was I impressed with the awesome moves, graphics, sound and characters, but the game also had these incredible throws with very smooth animations and it was great fun when you could use them to ring out opponents. I never imagined that I would be taking a Soul |
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Calibur game with me on the go within only 10 years. Namco delivers with
Soul Calibur Broken Destiny on the PSP. |
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I feel I have to mention that it was a very weird decision on Namco's
part not to include an Arcade mode. A fighting game just does not feel
like a fighting game without the standard of playing through a certain
number of stages, finishing the game off with a boss battle and an
ending for each character. Instead we have Quick match where players are
taken to a lobby with a large selection of different AI players to
challenge. Each AI character has custom names and records their wins and
losses. Stating the obvious, characters with more wins than losses will
prove to be a greater challenge.
In addition to Gauntlet mode, there's also a Trial mode that contains 3
sets of trials. Trial of attack is a mode that grants the player points
for landing an attack. The points/score is shown using percentages, and
if players manage to chain attack, the higher the percentage. Trial of
Defense, on the other hand, gives players points if they can manage to
guard AI attacks and then counter them. I prefer Trial of Attack myself
since it's the closest thing to an arcade mode in the game. Finally,
there's an Endless Trials mode which is basically survival mode.
- J'Tonello (October 7, 2009)
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