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Calibur: Broken Destiny
Score: 8.0 / 10
It was 10 years ago when I first played Soul Calibur on the Sega
Dreamcast and it definitely set the bar for 3D fighting games. Not only
was I impressed with the awesome moves, graphics, sound and characters,
but the game also had these incredible throws with very smooth
animations and it was great fun when you could use them to ring out
opponents. I never imagined that I would be taking a Soul
Calibur game with me on the go within only 10 years. Namco delivers with
Soul Calibur Broken Destiny on the PSP.
Soul Calibur veterans will have no trouble jumping right into the game.
The button layout is the same as it is on the PS2 and PS3. Square is for
horizontal slash, triangle for vertical, x for block and circle for
kick. If you manage to get a chance for a critical finish, simple push
the right button.
I feel I have to mention that it was a very weird decision on Namco's
part not to include an Arcade mode. A fighting game just does not feel
like a fighting game without the standard of playing through a certain
number of stages, finishing the game off with a boss battle and an
ending for each character. Instead we have Quick match where players are
taken to a lobby with a large selection of different AI players to
challenge. Each AI character has custom names and records their wins and
losses. Stating the obvious, characters with more wins than losses will
prove to be a greater challenge.
Gauntlet mode is perhaps the weirdest mode I've ever seen in a Soul
Calibur game. It reminds me of the Mission mode or Weapon Master mode
from previous Soul Calibur games where you are presented with a little
story before each stage that is not canon to the main Soul Calibur story
line. The thing is, Gauntlet mode is nothing but a very lengthy
tutorial. After reading the story before beginning each stage, you have
to meet a certain condition such as block and then counter attack with a
kick or horizontal slash in order to advance to the next round. I have
no clue why they did this, but it would have been much better if it was
like the old fashion Weapon Master mode where you meet certain
conditions such as being poisoned and you have to win all rounds before
your health runs out. The stories themselves are ridiculous. In one
tournament your character is apparently distracted by a swordman's lack
of clothing (besides a few pieces of armor, he's only wearing a thong)
and he's using it advantageously in his attack so you have to focus on
the defensive maneuvers that the game provides for you. The story is
meant to be funny, but it just becomes ridiculous.
In addition to Gauntlet mode, there's also a Trial mode that contains 3
sets of trials. Trial of attack is a mode that grants the player points
for landing an attack. The points/score is shown using percentages, and
if players manage to chain attack, the higher the percentage. Trial of
Defense, on the other hand, gives players points if they can manage to
guard AI attacks and then counter them. I prefer Trial of Attack myself
since it's the closest thing to an arcade mode in the game. Finally,
there's an Endless Trials mode which is basically survival mode.
It is very disappointing that there is no option for online play, but at
least you can connect to other players locally through wireless play.
Unfortunately I was not able to find anyone with the game to test the
Finally, there is training mode which should be pretty self explanatory.
Players have the option to test out character moves, throws and combos.
Broken Destiny is basically a clone of Soul Calibur IV for the PS3 and
Xbox 360, however it does not include the two Star Wars characters:
Darth Vader and Yoda. Instead, we get Kratos from the God of War games
as a new guest character. In addition to Kratos, there is a new
character named Dampierre added to the character roster. It's fun to
play as Kratos, Dampierre, on the other hand, will take some time
getting used to with his very "unique" fighting style.
Custom Character creation returns again, but this time there is no
special stats connected to using certain pieces of equipment. This
means you don't have to worry about making a character that you think
might look cool, but wouldn't be the wisest choice for combat. However,
you also can't be that super badass character with great stats anymore.
Personally, I prefer there being no special stats, but I'm sure there
are fans who think otherwise.
The graphics are stunning. Broken Destiny looks great on the PSP and
runs very smoothly. Character models look sharp, are highly detailed and
the stages look gorgeous. Not only do the graphics look good, but the
game manages to bring over SCIV's impressive soundtrack. They even
maintained the option of choosing between English and Japanese voices.
It is hard to imagine a huge roster, beautiful graphics and sound all
fitting into one small UMD.
The lack of Arcade mode is disappointing, but Soul Calibur Destiny has
plenty to offer for fans that want to take Soul Calibur with them on the
go. I recommend any fan to pick this up.