- Makes Donkey Kong Country far
better than it ever was in the SNES days
- Beautiful to look at
- "Super Guide" feature takes some of the frustration out of the
more challenging areas
- Two player co-op
- The ground pound and rolling into
the abyss rides a razor's edge
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Kong Country Returns
Score: 8.5 / 10
I've said this before but it deserves
repeating. Nintendo knows exactly what kind of art style will shine on
the Wii. The Wii console doesn't have the same muscle behind it as the
Xbox 360 or Playstation 3, but the way everything is designed
specifically to work to the strengths of the console makes Donkey Kong
Country Returns a beautiful game to just watch.
And I did a lot of watching because taking the controls from my kids
proved to be difficult, especially my 11-year old son who had a load of
useful tips whenever I did
This happened to me again and again. For some reason, to perform the
ground attack a player has to quickly shake the Wii Remote. That's fine.
However, if you happen to be moving forward at the time, you'll roll
forward. That's good for attacking enemies and bashing things but it's
also a very efficient way to send you wheeling into a hole. There are
some really tricky platforming elements in the game and the inability to
just press a button to perform this action makes some areas far more
difficult than they needed to be.
Maybe to make up for this and sidestep the difficulty problem, Retro
Studios brings in the "Super Guide" feature seen in the likes of New
Super Mario Bros. Wii. I won't lie. I used it more than a few times.
Sure, grabbing collectibles as "Super Kong" doesn't count toward your
totals, but being able to put a difficult level behind you is still
better than hitting a game-breaking roadblock.
Donkey Kong Country Returns starts strong and offers a great gaming
experience to players of any age. That's no small feat but it seems
Nintendo has been doing it a lot lately.