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Madden NFL 10Score: 6.5 / 10
Madden players are a hardcore bunch of fanatical football gamers, devoting themselves in almost cult-like fashion to learning the intricacies and nuances of the newest rendition of the biggest-selling sports videogame franchise ever that comes each and every August. The Maddenites take their football gaming very seriously, especially on the Xbox 360 and PS3, all in the desire to achieve football videogaming glory.
On the Wii, however, “hardcore” and “Madden gamer” is an oxymoron combo. Yeah, we all know that there are Wii gamers that want to play NFL football on their console, too. But by its very nature the Wii is a family-friendly gaming machine. That casualness of the Wii gaming philosophy and catalog is addressed by |
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Electronic Arts with the most assuredly not
hardcore Wii version of Madden NFL 10 that is a completely and totally
different Madden game than its Xbox 360-PS3 brethren. |
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can’t handle the intricacy of the next-generation, high-resolution
graphical appearance present on the Xbox 360 and PS3, EA has gone the
complete opposite. Instead of realistic-looking player models, Wii
Madden NFL 10 features cartoony, exaggerated player representations,
right out of NFL Blitz, with bigheaded, small-bodied players that – for
anybody expecting high-definition and realistic Xbox 360/PS3-quality
visuals – will be completely unappealing and downright bizarrely ugly.
To be fair, EA has put in a lot of work into upgrading the animations
that do get tediously repetitive along with more detailed NFL stadiums
and playing environments than in previous Wii Maddens.
How simple can the controls get? Simply
point the Wiimote cursor at the receiver you want to toss the pigskin to
and push the button. A completion on practically every pass is the
result. Running is much harder trying to navigate using the Wiimote.
Defensively, gamers are practically better off letting the in-game A.I.
take over the tackling, because it’s near impossible to use the Wiimote
on “D” to easily manipulate the player you want to at any given time.
When you do gain control over a cornerback or safety, it’s way too easy
to break up passes from the opposition.
(October 22, 2009) |
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