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Retro Studios



T (Teen)



August 27, 2007



- The gold standard for first-person shooter controls on the Wii

- Caps off the trilogy with a bang

- Great art direction

- Lots of story going on that's completely optional



- There is a learning curve with the controls, especially for FPS newcomers

- Wanted to play it again right after finishing it!



Review: Red Steel (Wii)

Review: Medal of Honor: Vanguard (Wii)

Review: Metroid Prime 2: Echoes (GC)

Review: Metroid: Zero Mission (GBA)



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Metroid Prime 3: Corruption

Score: 9.0 / 10


Even before it was vogue to have female protagonists, Nintendo brought us Samus Aran -- a bounty hunter with a heart of gold, whose sole purpose seems to be taking out the (limply-labeled) Space Pirates whenever they show their heads.  Years before Lara Croft started raiding tombs, Samus was saving the universe, so it's only fitting that Metroid Prime 3: Corruption closes off the Prime trilogy on such a high note by combining old elements we're all familiar with together with bold steps into new terrain (for the Prime series, anyway), like a cinematic approach to the early setup.


metroid prime 3          metroid prime 3


Unlike previous Metroid Prime games, Corruption spans a number of different planets, each with their own unique architecture, level design and enemies.  The reason for this planet hopping is that chunks of "Leviathan Seed" have made landfall and Samus and three other bounty hunters are sent to eliminate the threat before the planets become corrupted.  But Dark Samus shows up and infects the hunters with Phazon which has a corrupting influence on them, but also grants Samus a super powerful energy weapon, which is used extensively throughout the game.  Sent on their own assignments, contact with the other bounty hunters is lost so it falls to Samus to figure out what happened to the others and, of course, save the universe.


There have been a lot of words spilled about Corruption’s controls – and though I’m loathe to actually admit something like this because it sounds like hyperbole, Corruption’s controls will become the gold standard for future first-person shooter games on the Wii.  Everything else can and will be measured against Retro Studios’ seeming mastery of motion manipulation.  Reaching out to grapple enemies or swing across chasms; running in evasive circles while picking off enemies with the kind of accuracy that just shouldn’t be possible in the console world; fighting multi-layered bosses – it all feels natural and to a large extent works perfectly 98% of the time.  Some of the remaining 2% consists of the initial learning curve, where you realize that Samus turns slightly faster than a




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semi-truck (but a lot faster when in morph ball form).  There are also some very tense sequences where I was a little too enthusiastic and I’d mess up the timing on something because I was no longer pointing the Wii remote properly.


The only other complaint I have is that reaching for the "down" on the control pad to fire missiles tended


to cramp up my thumb during the more frenetic encounters.


Like most of the other Metroid games – console, handheld – Corruption features a load of environmental puzzles, which are tied up so well with progress through each level that you can’t help but think Retro Studios has this kind of thing down to an exact science.  You’ll never get into trouble though – you can’t access areas earlier than the designers intended.  Typically it means acquiring a suit upgrade – then you open the previously inaccessible door, defeat a boss, then backtrack to locate the item that you need to proceed to the next area; Metroid fans know the drill.


metroid prime 3          metroid prime 3


There’s also a lot of scanning that goes on.  Like the previous two games, Samus spends a great deal of time in scanning mode to source an enemy’s weak spot, uncover some useful information, or find out what parts of the area need to be tackled before progress can be made.  The brilliant thing with the scanning here is that Retro Studios has layered in tons of information about each culture Samus encounters, moreso than the other games – and all of its optional.  It’s like the books that are scattered throughout The Elder Scrolls III: Morrowind – they’re all completely extra, but they fill out the experience so much it’s a shame if you miss something.


Admittedly, Metroid Prime 3: Corruption is an awful looking game when put side-to-side with shooters on the Xbox 360 or Playstation 3.  But that shouldn’t diminish the great art direction and the level of detail on display – it’s easily the best looking game on Wii right now.  After the early cinematic cutscenes, which showcase some decidedly poor looking humans, I was so absorbed in what I was doing it became a moot point – there was still that reoccurring sense of awe.


It shouldn’t be out of a deranged sense of “duty” to take Samus Aran through another sci-fi shoot-‘em up – you shouldn't just "play it because you played the other ones."  You should play Metroid Prime 3: Corruption to experince one of the best games available on Wii and one of the top games 2007 has produced (to date).


- Omni

(September 14, 2007)


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