![]() |
|
|
PC | Gamecube | DS | Wii | PlayStation 2 | PlayStation 3 | PSP | Xbox | Xbox 360 |
|
|
News | Reviews | Previews | Features | Classics | Goodies | Anime | Forums |
|
|
|
|
|
|
|
|
Super Monkey Ball: Banana BlitzScore:
7.5 / 10
When
play launch games for a new console, it doesn't come as a surprise when
certain titles are quickly thrown-together projects trying to get to
stores in time for when the new system in question is released.
Often times, these games suffer for it, but in the case of Super Monkey
Ball: Banana Blitz,
while it is still obvious that it was a somewhat rushed launch game, it
still manages to entertain.
Between navigating the various courses in the main game, and
fooling around in the various mini-games in Banana Blitz, there is
enough challenge and charm to keep players busy for a long time.
Better still, it’s a very inviting game that people can enjoy
together. There are some
minor control issues in some of the mini-games that could have used
ironing out, but these aren’t problematic enough to ruin the game,
nor is the Gamecube-like visuals.
For those that like party games, but also enjoy a meatier, more
traditional video game, Banana Blitz does a very good job of
providing a little something for everyone.
The main game itself takes a very steady hand in order to master. Players roll their balled monkey around the various levels by tilting the Wii’s controller, which tilts the surface of the stage on-screen accordingly. This causes the ball to roll at a speed determined by how sharply banked the ground below is. Sometimes players need to move fast, and at other times a more delicate touch is required. Whatever the case it does take some time to get a handle on it, but the feeling while playing can be quite intense, especially when speed is necessary to traverse |
Advertisement
|
|||||||||||||||||||||||||
|
a particular corridor. There could be enemies attacking, a winding course, and a very good chance of falling into oblivion, but the player will still need to find a way to blast through full speed in order to be successful. Early on this can be downright frustrating, but once you get the hang of it, the whole process is incredibly fun.
|
Advertisement |
||||||||||||||||||||||||||
|
Shifting focus to the mini-games on
Banana Blitz, what we have here is a bit
more of a mixed bag. There
is a definite sense that the development team just got together one day,
slapped a bunch of ideas on a white board, and just used those to make
the mini-games found in this game.
Some are fun, while others are average.
What’s interesting here is that non-gamers will probably like
most of the mini-games quite a bit, while the hardcore crowd, who will
eat up the main single-player game in Banana Blitz, may be turned off by
some of the selections in mini-games.
There are ring tosses, paragliding, scooping fish, whack-a-mole,
and a host of other mini-games. It takes a few minutes for the control schemes to “click”
but most of the games handle quite well.
There are a few exceptions, like the paragliding game, where the
controls feel very awkward, though.
As
interesting as the overall gameplay is in Banana Blitz, the same can’t
be said for the visuals or sound. Graphically,
sure, there are plenty of nice, cheerful colors, the animation is
smooth, and the character designs cute, but the level of detail is no
greater than that of a Gamecube game.
It’s a well established fact that the Wii’s graphics are not
intended to be vastly better than that found in the last generation of
consoles. However, the visuals here aren’t even the slightest bit
better than the previous generation of games.
Nor is the sound terribly noteworthy, as it is simply some cute,
bouncy tunes that are predictably found in this series. It very much feels as though Sega simply imported the
aesthetic of previous Monkey Ball games lock, stock, and barrel into
Banana Blitz as the development team raced to get a game ready for the
Wii’s launch.
This
is something that floats around at the back of the mind constantly while
playing Banana Blitz. Was
it a last minute attempt by Sega to have a game ready for Wii launch? Perhaps. The
aesthetic certainly hints at it, and some of the choices in mini-games
are so mundane that they can certainly further the argument.
However, the end product is still extremely fun.
It’s interesting, as the main game is very well suited to the
more traditional gaming crowd, while the mini-games are a great
distraction for casual gamers. In
any case, there is more than enough to do here to keep gamers
entertained. It’s not
often that a game that looks a bit rushed for launch yet is still quite fun, but
Banana Blitz has managed to pull it off.
Mr.
Nash January
28, 2007 |
|||||||||||||||||||||||||||
|
|
|
Affiliates: - BDGamers - - CnC Den - - CivFanatics- - Creative Uncut - - Darkstation - - DarkZero - Devil May Cry - Dreamstation.cc - - Fable 2 - - GameZone - - Gaming World X - - Mario-Kart.net - - PS2 Fantasy- - PS3 : Playstation Universe - -TalkXbox - - Zelda Dungeon - |
|
All articles ©2000 - 2008 The Armchair Empire. All game and anime imagery is the property of their respective owners. |