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Target: TerrorScore: 4.0 / 10
It has the feel of an old Midway arcade light gun game, with a series of pre-rendered backgrounds and composited, real-world actors popping up from behind barrels, spraying hot lead in your general direction of leaping up right in front of you with a revving chainsaw but Target: Terror fails to bring anything exciting to the genre and isn't competent enough to classify as campy fun.
One of the biggest problems with Target: Terror -- a port of a four-year old arcade game -- is the arcade limitation of limited credits. On the "easy" setting, players have 30 continues to finish the game. But there are larger problems that |
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plague Target: Terror including framerate stutters that are unforgiveable in a game where accuracy is such a key component. It results in being hit by as-yet-unseen foes because they started shooting before they even showed up. To top it off, just as you get into a groove you may accidently trigger a mini-game.
Activating a mini-game feels completely |
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random. After (unintentionally) blasting 30 windows a mini-game started -- had to lob flaming cannonballs at criss-crossing golf carts in the distance. Once the mini-game concludes, players are dropped right back into the action. This reviewer is not sure why, but it would have made more sense to have a notification indicating a mini-game was unlocked rather than jerk your attention away from the main game.
As with any game of this strife, the two-player mode elevates the experience. Arguing over who should get the machine gun, flame thrower, freeze gun, or extra health makes Target: Terror feel okay -- not mind-blowing, merely tolerable.
- D.D. Nunavut (May 26, 2008)
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