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Afro SamuraiScore: 6.5 / 10
Afro Samurai is squarely aimed at fans of
the animated series. I leap to that conclusion by way of the fact I had
zero idea what was going on during any part of the game. Why is Ninja
Ninja so annoying? What's the deal with the teddy bears? What is the
No.2 headband? I suppose it doesn't really matter because the hack 'n'
slash aspects of Afro Samurai are good enough that I didn't actually
feel like I was missing anything by not knowing what the hell was going
on. |
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Less than halfway through the game and I had unlocked an Achievement for 3,000 combos. Although I spent a great deal of time hammering on buttons, there is actually some technique involved in cutting down enemies as quickly as possible so Afro isn't overwhelmed. Besides the regular attacks, Afro can also enter a "focus" mode where his sword can be charged up and used to dismember all but the |
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most powerful opponents with vertical and horizontal strikes.
The cel-shaded art style of the game is
such that it never gets boring to look at -- there's always some kind of
change-up in location and/or enemies to maintain interest. You'll fight
female warriors wearing body paint as armor or beehive-helmeted grunts
against the backdrop of a giant six-armed statue or club-wielding giants
on an ice-covered bridge. It's all good.
- Aaron Simmer (February 17, 2009)
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