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Platform
Xbox 360
Genre
Sports
Publisher
Midway
Developer
Midway
ESRB
M (Mature)
Released
October 13, 2008
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- Breaking bones provides big
thrills
- Ability to ‘juice up’ players
- Story mode provides a lot of laughs
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- Sorry excuse for football
- Terrible AI
- Poor graphics
- Lack of co-op story mode
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Review: Madden NFL 08 (360)
Review: NCAA Footbal 08 (360)
Review: NHL 09 (360)
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Blitz:
The League II
Score: 5.0 / 10
The Blitz series has always been about
doing everything big and their latest game is no exception. With over
the top hits, big plays and bigger injuries, Blitz 2: The League is
Madden meets Rollerball. Unfortunately, while beating up defenceless
players to a pulp is fun, the lack of depth in game play and graphics
prevents this game from ever getting onto the field with the big boys.

As the first two-way (offensive and
defensive) player in the history of the league, your character has the
chance to be something special. The top team has traded up to take him
first in the draft, but in a shocking decision, Franchise spurns their
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advances and announces that he will only
play for his hometown team. It turns out spitting in the Commissioner’s
face makes your player some powerful enemies and the story takes off
from there. Through a press conference mini-game, you pick your player’s
positions and add-on some extra skill points to help define who he is as
a player. Without revealing any details, Blitz 2 plays into so many
stereotypes it’s |
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impossible not to be engrossed as your player makes his way to
primetime. Frank Caliendo and Jay Mohr do a good job at reprising their
John Madden and Bob Sugar roles narrating throughout the game.
While the story may keep some players interested, it is impossible to
overlook the fact that Blitz 2 is a poor football game. On offence there
is a distinct dearth to the amount of plays to choose from in terms of
number and variety and while playing I’ve had my character step out of
bounds numerous times without any whistle blowing. On defence having
only seven players on the field means that missing an open field tackle
gives the AI a guaranteed touchdown. Also, sacking the quarterback is
near impossible at the outset. Anytime you approach the quarterback the
computer enters clash mode and instantly avoids the hit. Kickoff returns
are also poorly done, simply flick back and forth on the control stick
and watch the AI mirror your actions exactly with every single
opposition player while you’re running upfield. Flick fast enough and it
looks like an epileptic ballet.
It seems that everything that separates Blitz from a conventional
football game is only ½ done and the slow motion ‘clash mode’ is at the
top of the list. If a player is performing a stiff arm or a juke in
clash mode, he cannot be tackled by anyone else in the meantime. Adding
to the disaster is that the rest of the defence doesn’t pursue while
this is going on, they simply stand around and watch the play until the
animation is over – leaving the ball carrier five yards down the field
and virtually untouchable until the end zone.

Before the game you have the option to
‘juice up’ your players, however the results are barely noticed and
there are little to no consequences for putting your QB on a pill that
has a labelled 72 hour erection as a side effect. The “girlfriends”
screen that the game provides is merely a still shot of random
characters that you have met. And with all of the great hits that the
game provides, there are only two controls in replay, pause and restart.
A lot of great ideas simply aren’t followed through; leaving the game
bland and making players wonder if they are missing something.
Graphically, the same sad story continues. Character models are poorly
designed and look awkward running. Every so often the screen gets
invaded by a giant two dimensional blob when another player steps in
front of the fixed framed camera. Look to the sidelines and you’ll see
50+ identical players kneeling down on the sidelines who don’t move for
the entire game.
By far the best thing that Blitz has going for it is the injuries. The
gruesome CSI-esque cut scenes when a player rips a muscle or breaks a
bone are interesting and very pretty to see. Better yet the mini games
that involve pumping an injured player full of stimulants or popping a
bone back in place are fun and infrequent enough to never get old.
Although Blitz 2 can be played online, I see very little reason why you
would want to. Also for any younger players, there is a family option
that allows parents to tone down the violence and blood during game
play. But since bloodshed and violence are the only reasons to play the
game in the first place, why would you?
Beyond the storyline, there is not one thing that is truly well executed
in this game. If Blitz tried to keep its original tone as an arcade
sports game a lot of these faults could have been overlooked, but in
trying to make a serious sports video game they made it impossible to do
so. Add up all its faults and Blitz 2 feels like a game that was
released about six months ahead of schedule. The graphics need refining;
the AI needs a serious upgrade and the game play has to be tweaked in
more than a few places. The cut scenes in story mode are the only reason
to play this game, but once it’s over with, there’s no reason to
continue.
- Karol Kudyba
(November 3, 2008) |