- A cheap alternative to Call of
Duty with similar gameplay
- Steady sniper rifle aiming makes the percentage chances of
long-range kills much higher
- Taking cover controls are relatively smooth and add an extra
strategic element to the gameplay
- Convoy mode is a great alternative to the standard team
deathmatch/capture the flag-style gameplay
- Online lag, connection
unreliability and glitching can get extremely frustrating
- Levels are almost too big and have many wide-open spaces that
easily can become a “death zone”
- Too hard to actually use the “breaching” explosions as a
killing technique (although they do provide helpful “breach”
points to access entry into hostile-filled buildings)
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Breach
Score: 7.0 / 10
Breach kind of looks like Call of Duty:
Modern Combat/Black Ops. And it kind of plays like Call of Duty: Modern
Combat/Black Ops. But Breach, the online-only title on Xbox Live Arcade,
isn’t entirely the same as Call of Duty: Modern Combat/Black Ops, and
that’s both a good and bad thing.
Although it shares a visual style more with Counter-Strike than Call of
Duty, Breach’s gameplay is directly copied from Call of Duty. Just pick
a weapons class, set up a loadout, and get deployed online in a variety
of modes, from the typical team deathmatch and capture the flag-style
battles, to the refreshing convoy mode, where gamers must provide
support to a moving convoy attempting to travel though a hostile war
zone while the other team is trying to stop it.
While almost everything is similar to Call of Duty in some way, right
down to almost the completely same control layout, Breach has one tactic
that is shares more with
the Battlefield franchise than Call of
Duty. Spurring the name of the game, gamers are encouraged to use C4
explosives to breach access points, especially in buildings, to enter in
safely and fight possible occupying enemies without walking into a
deadly line of fire. Gamers are supposed to use the destruction of
buildings as a killing strategy, too, using explosions to crash
buildings down on enemy forces inside. However,
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that doesn’t work very well online, as gamers generally don’t stay in
one place, particularly buildings of any kind, long enough for gamers to
explode the necessary C4 to bring a building crumbling down onto an
enemy.
Controls, from using weapons and slicing enemies with a knife, are
nearly identical to Call of Duty’s setup, making Breach an easy
transition for veteran Call of Duty gamers looking for a break from
Modern Warfare 2 or Black Ops. The cover controls are really good,
allowing gamers to use environmental features and objects as protection
from enemy fire while also being able to return fire from their embedded
position.
Weapons are carbon-copied from Call of Duty, with the ability to upgrade
weaponry by purchasing items such as scopes. One blatant difference in
Breach is with its sniper class. Unlike Call of Duty, where gamers must
steady their aim when using a scope, bringing another added challenge to
killing foes, sniper scopes in Breach are already steadied. Gamers (like
myself) who have difficulty racking up sniper kills in Call of Duty
because they don’t have very good steady-aiming skills will find
Breach’s sniper rifles much, much easier to use.
Maps offer a variety of different
environments, and are rather large with different features, including
caves and underground tunnels. But unlike Call of Duty maps, which are
purposely designed so that there are no areas that are ever completely
safe from an enemy attacking from multiple points of entry, there are
areas on most every Breach map that gamers can hunker down and almost
unfairly stay there the entire match because of the protected cover that
those certain areas provide. Annoyingly, respawns after deaths seem to
always occur at the furthest points away from the meat-and-potatoes
fighting action on the maps, too.
All these features make Breach a nice (although pared-down) respite from
Call of Duty. However, what really has been a problem to date (and
almost never a big issue in Call of Duty, which switches an individual
game’s host if they begin to occur) are awful connection issues, from
lag to disconnection after disconnection, to ghosting (enemies that
appear to be right in front of gamers really aren’t even there, only a
“ghost” that imprints into that particular spot). For an online-only
title, connectivity problems are extremely ruinous.
Those completely frustrating online lag, connection and ghosting
problems can prohibit Breach from being a viable and cheap alternative
to Call of Duty gameplay. A recently deployed patch did seem to improve
what many times was disastrously commonplace unplayable sessions, but
lag and disconnect issues still do remain, although on a lesser level.
When the playability distractions are absent from Breach, though, it is
a relatively good, albeit barebones, Call of Duty online military
shooter substitute.