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Brothers in Arms: Hell's HighwayScore: 8.0 / 10
Comparing games rather than weighing the
merits of a single game in a vacuum is really easy to do and almost
happens automatically. With Brothers in Arms: Hell's Highway I find
myself comparing the game to Rainbow Six Vegas whenever someone asks
what Hell's Highway is all about. |
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draw fire from the enemy. Rather than fight alone Baker very often commands squads around the battlefield in order to setup ambushes and flanking manuevers. There's something really cool about pulling off a coordinated attack -- the bazooka team blows away an MG emplacement as your assault team, far off to the right, opens up on any survivors or likely reinforcements while you crouch behind cover |
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watching the whole thing. Besides feeling
cool, moving squads around the field is easy to do and on the whole they
behave far better than any random human you might match with online. If
you tell them to hide behind that tree they'll stay there until they're
called or given another location to move to.
Getting invested in characters in an action
game or first-person shooter happens so rarely in a game, which is why I
was surprised when I started to feel myself get drawn into the story and
the characters. Baker is suffering from some kind of post-traumatic
stress and in later chapters of the game he starts to see things that
aren't there, along with other hallucinations. The fact Baker is in
possession of a "cursed" pistol layers on a little extra tension since
soldiers are, understandably, superstitious. (October 20, 2008)
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All articles ©2000 - 2008 The Armchair Empire. All game and anime imagery is the property of their respective owners. |