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CrackdownScore: 8.5 / 10
I’m standing on the edge of a building. Probably 900 feet above the pavement, I can see people scurrying about – they look like ants – and cars speeding on errands that only their drivers know. My target is a Shia Gen general and he’s in the building directly to the north. I back away from the edge, get a running start then jump, my arms pin wheeling as I cross the 100 feet of empty space 900 feet above the street. But I’ve misjudged it. Instead of landing squarely on the next roof I hit the side of building and start to fall. But then a miracle – I’ve caught a window ledge. The sound of my shoulders being popped out of their sockets echoes, but I hang on. I heave myself 30 feet straight up and manage to cling to another small outcropping. I look up. I might be able to make it! With a final leap I land on the roof. It’s moments like these that are peppered and repeated throughout Crackdown.
As a modified member of the “Agency”, the player is endowed with skills (i.e. super powers) that are continually upgraded to the point where the agent is a |
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very nimble tank – picking up cars like playthings, firing multiple rockets at rooftop enemies, dropping grenades on enemy hit squads, pulling off driving stunts that would make Evil Kneival wet himself, and, of course, scale buildings as if they were part of an industrial jungle gym. The agent needs to use all his skills, as well as his formidable arsenal, |
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to
clean-up the streets of
As
big as Much of the fun in Crackdown is your ability to muck around in a world alive with (destructive) possibilities – sometimes it’s just satisfying to run around and blow stuff up.
Developer Realtime Worlds has included two-player co-op over Xbox Live. Though my experience has been relatively “laggy” the times when there are two of us running around… well, it took me back to the MMORPG City of Heroes for the simple fact that it feels like a comic book duo. (And the city design might also have something to do with it.) Crackdown stands on its own for being a great game. There are some minor points of frustration – having a friend join co-op will boot you out of the current game just the same way it does when your buddy drops out – but the overall fun you’ll have bounding across rooftops, flipping super-powered vehicles off bridges, whacking gang members with building debris, and so on, outweigh them. Hop to it Agent, you’ve got a city to save! - Omni
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