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de Blob 2Score: 7.5 / 10
Once upon a time, there was a great mascot
war taking place in the world of videogames. The massive success of
Sonic The Hedgehog in the 90’s sparked a decade of imitators across all
consoles, some met with modest success (Crash Bandicoot) while others
fell into obscurity (Bubsy The Bobcat). For many gamers, it was a dark
time, one that few wish to see resurface. With today’s mascots
resembling gruff, angry (and often balding) space marines, there is
little room in the current gaming market for cute and/or hip critters,
Nintendo excluded. |
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simplistic but addictive gameplay mechanic
along with a colorful (pardon the pun) art style that can be appreciated
by gamers of all ages led to a strong cult following…strong enough to
warrant a multiplatform sequel, at that. |
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Comrade Black. Prisma City, which is having
its big election, is having its ballot manipulated by a mysterious Papa
Blanc, who is kidnapping and brain-washing the jellybean-looking
residents into mindless gray-robed slaves. With the help of some spunky
sidekicks and his ability to soak up colors into his body, Blob embarks
on a race to free the citizens of Prisma City by literally painting the
town red, green, purple and every other color under the rainbow.
Unlike many games today that try to incorporate different play-styles and genres into one title, de Blob 2 has one clear gimmick and runs with it all the way. As simplistic as coloring environments sounds, it works…really well, in fact. A simple act of physical contact is enough to instantly paint buildings regardless of size, and Blob can lay a paint-down (pun thoroughly intended) on enemies in succession thanks to a handy auto-lock mechanic. It doesn’t take long to make multi-colored progress on a previously grayed-out city, and it’s always a treat to look back on a level after you’ve infused it with life.
This is thanks largely to the…well,
colorful visuals; the move to HD consoles certainly benefits the game
thanks to the richer detail that makes all the colors literally
eye-popping, but the real draw is the art style, which looks like a
cross between Pixar and Hot Topic. The story, as told through FMV and
pseudo-alien voiceovers, is also simplistic yet charming, offering an
adult commentary on religious cults, rigged elections and possibly even
racial acceptance (depending how deep you interpret the game’s message
about “embracing all colors”) without beating you over the head with its
messages. It’s a game that’s obviously catered to children, but every
bit as entertaining for grown-ups as well. The sound design is also a
constant presence, as every color has its own beat to accompany it,
putting a rhythmic beat to the painting process.
- Jorge Fernandez (March 21, 2011)
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