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Dead SpaceScore: 8.5 / 10
I've been describing Dead Space to people as, all the action/shooter games you've ever played set in a hellish, deep space nightmare. There are obvious movie "inspirations" like Event Horizon, Alien, and John Carpenter's The Thing, but hardcore gamers will easily recognize influences like Resident Evil 4, Gears of War, System Shock 2, Dark Sector, BioShock, Half-Life 2, BloodRayne, and possibly three or four other games whose influence is debatable. The essential thing here is that |
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Dead Space is really easy to get into
because you've probably played a game in recent memory that feels a
little similar either in tone or gameplay. |
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over by so-called Necromorphs, which require flesh to reproduce
themselves. There's some confusion initially about what brought the
Ishimura to its current state but as Isaac finds audio, video and text
logs from the crew and is treated to the occasional monologue from
surviving Ishimura crew members, it's revealed that some bad things
happened when a "Marker" was discovered on the planet below just prior
to the planet being "cracked". Things really went bad when the Marker
was brought up to the ship. It's obvious from the outset that this will
not be a happy game with a bittersweet ending after putting things
right. No, this a game with nameless things scuttling around, many of
them only heard and not seen, giant tentacles, sharp pointy things
slicing limbs, quite a bit of screaming, little squidgy things glooping
along the floor, and wall-to-wall-to-ceiling viscera as Isaac moves
about the ship on his seemingly neverending errands.
The developers made some great choices when
it came to incorporating critical information like remaining ammo, life
and stasis gauges, and in-game communications. Even figuring out where
Isaac is supposed to be going is completely kept in-game. Both the map
and guideline (which points you in the right direction if you're lost)
are consulted without pausing any of the action. The result is that
you're never taken out of the experience unless you pause the game. (I'm
excluding the "Mission Complete" that fills the screen whenever Isaac
finishes a section of the game.) (October 27, 2008)
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All articles ©2000 - 2010 The Armchair Empire. All game and anime imagery is the property of their respective owners. |