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Dragon Ball Raging Blast 2Score: 6.5 / 10
The Dragon Ball series, both in manga and
in anime, has grown to such an overwhelming size that it's closer to a
daytime soap opera with the number of relationships, deaths,
resurrections, alien invasions, and destroyed planets. But with all that
material, you have to figure that you've got quite a lot to work with in
terms of what to put into a fighting game. Spike draws heavily from
Dragon Ball Z and Dragon Ball GT to bring us the sequel to Raging Blast.
As a tribute to all things Dragon Ball, the title works really well,
even packaging in a remake of a previously released Dragon Ball movie.
As a fighting game, however, it lacks technique. |
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the animation table, losing none of the personality and style of Akira Toriyama’s original character designs. The backgrounds and playing fields are equally true to form, almost giving a sense that you’re controlling the characters in custom made cartoon episodes under your direction. While fidelity to the source material can’t be argued, the visual quality is slightly hampered by the 360’s graphics hardware. The |
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character models, object models, and backgrounds don’t look quite as
sharp as they could.
Not all of the 100 characters are
immediately unlockable, which is understandable, but with the brutal
difficulty curve it approaches a level of effort that falls somewhere
between Sisyphean and masochistic. It’s a game that seems better suited
to be played with friends in Vs. Mode, where everybody can commiserate
on the difficulty and nobody feels quite so bad for not pulling off the
Spirit Bomb or Kamehameha Wave. Compared to games like Soul Calibur,
Raging Blast 2 feels like it’s trying to equate complexity with depth
and not succeeding very well.
- Axel Cushing (February 10, 2011)
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